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Congratulations on the 1.0 release, but...and I hope you don't take this the wrong way...why would I ever want to use material design if I don't have to? IMO ev
by ebg13 8y ago
Congratulations on the 1.0 release, but...and I hope you don't take this the wrong way...why would I ever want to use material design if I don't have to? IMO everything made using it is a UX nightmare, looks awful, and treats the user worse than not using it.
- thebruce87m 8y agoI can’t seem to see any screenshots of the framework, but does Material Design specify eye-searing white as the background colour or are there other options?
- SkyMarshal 8y agoScroll further down the github page, there’s a full app demo/mockup screenshot.
- jimjimjim 8y agoYou can specify light or dark modes/themes. The github page has examples of both.
- tracker1 8y agoI'm hoping they have a theme system that's easy enough to create new color pallets. Material Design's guidelines do spell this out.
- tuesdayrain 8y agoI'm curious what you would consider to be a better UI kit. Personally I think Material Design is the smoothest and most professional looking thing out there. Everything else seems too cartoonish or just overall less appealing to me.
- stiGGG 8y agoCan you elaborate? How does e.g. Qt, GTK, Cocoa, UWP etc look „cartoonish“ in comparison?
- zapzupnz 8y agoPlaying devil's advocate: Qt and GTK I could see being seen as 'cartoonish' because the default themes on many distributions are fat, shiny, bubbly, and look like they firmly belong in the 2000s. Cocoa, maybe because of the vivid blue? Or that person hasn't seen Cocoa since before they moved away from the glowing blue bubbles, although I think they still look nicer than Material.
- deleted 8y ago[deleted]
- bsimpson 8y agoDo you have a concrete critique of Material? That was a lot of vitriol without any substance.
- GordonS 8y agoNot the OP, but I personally find it very flat, and very much lacking in contrast. I tend to find my eyes scanning and hunting for things all the time with Material Design.
- w4rh4wk5 8y agoAlso not OP, but I too dislike Material. My main issue is that interactable controls don't stand out. Sometimes it takes me multiple seconds to recognize a button. Apart from that, I simply dislike the look. It oft reminds me of Windows' Metro due to the sharp edges and corners. I'd prefer Apple's UI design over Metro although I am a Windows / Linux user. One more thing, looking at Android apps, they sometimes use many different color tones without any underlying meaning. Or such an obscure meaning, that I still struggle understanding it.
- benatkin 8y agoIt's too long for an HN comment. There are so many things to consider. The safe choice is probably to not use Material UI. Here's a nice article from the point of view of someone who decided against it. The comment thread is good too. https://medium.com/techtrument/bye-bye-material-design-acaebcc7c6b4 https://medium.com/techtrument/bye-bye-material-design-acaeb... As for the vitriol, here's a quote from the comments on the above post: "As much I agree with you about what it has given to the community, as I disagree about not being fair to criticise it. Every creation should be criticised, especially if it’s unquestionably used by millions. Otherwise we won’t get anywhere. Criticism is not bad, even if it is done harshly. Especially in the age of corporations and their visually subliminal effects on an entire civilisation, I cannot possibly promote discouragement to criticism like you do."
- benatkin 8y agoFyne doesn't appear to follow the material ui guidelines very closely. Probably to its credit. Here's some screenshots: https://github.com/fyne-io/examples/ https://github.com/fyne-io/examples/ It seems to borrow the icons and some widgets, but not so much the container elements.
- baroffoos 8y agoI think it works fine on a phone especially if you don't follow it 100%. On websites and desktops however I just really don't like it. Its hard to explain but the feeling is just bland and awkward.