4 ms·
> which seems like it would be uncomfortable in real gaming scenarios. I routinely want to grab things of tables behind me in VR without turning my head off of
by admax88q 8y ago
> which seems like it would be uncomfortable in real gaming scenarios.
I routinely want to grab things of tables behind me in VR without turning my head off of the enemy in front. It's one of the things that makes VR feel immersive, the world keeps existing even if its outside your field of view.
- KallDrexx 8y agoSure but for a 1-2 second grab extrapolation + accelerometers should do the trick.
- admax88q 8y agoMaybe but I'm skeptical it would be good enough. The industry seems to be hurrying to cut costs with lower end solutions and yet the high end isn't even close to perfect yet IMO. Its too early to commoditize VR in my opinion. Google tried with daydream and its crap. When Vice launched it was remarkable and since then the quality of the VR experience has only degraded. Lots of "we can get almost as good results doing this cheaper option" steps have been taken which cement VR as a gimmick rather than a truly compelling experience.