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Yeah, the progress bar is also a good mechanism - I'll add that to the document. Thanks. The distinction between compulsion and fun (or "good game") is somethi
by brianmeidell 16y ago
Yeah, the progress bar is also a good mechanism - I'll add that to the document. Thanks.
The distinction between compulsion and fun (or "good game") is something I spend a lot of time thinking about.
Compulsion is like a spice - a little of it can make a good game even better, but if you use it too much, it will ruin everything :)