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I wish these games would still have that effect on me. I mean, I can totally see it happening back when I was 20-25 years old. When I try to start factorio, df
by Macuyiko 8y ago
I wish these games would still have that effect on me. I mean, I can totally see it happening back when I was 20-25 years old.
When I try to start factorio, df, rimworld today, I can see the systems, I can feel the ocd style appeal and feedback loops grabbing me, until I realize after one hour that 1) this is just the same as work, 2) someone else has already optimized the crap out of this, better then I'd ever have time for and 3) I might be better off doing real work instead, lest I feel guilty.
I then uninstall the game, never to return. It's pretty dreary as ultimately all games end up as thinly veiled optimization or grinding boxes that can be tuned, if you only put in the effort. Recent triple a focus on grinding, addictive elements and microtransactions have made this worse.
I've been thinking a lot about finding a genre or mechanic that would still "work", but I find it sad that I cannot get the long term enjoyment without worry anymore from games as I could years ago.
- taneq 8y ago> 1) this is just the same as work This is how I feel about Factorio along with basically every Zachtronics game ever. I want to get into it but I could literally get paid for doing the same thing. I guess I'm just lucky to be able to do work that I love (or conversely to be built such that I enjoy things that are useful.)
- eropple 8y agoI tend to feel that way about Factorio, but I strongly don't about Dwarf Fortress (or Rimworld). Both of those games are story generators. It's about the things thrown at you and the ways you cope--or don't, which is also fun--with the unexpected while building something you think is cool. Dwarf Fortress in particular doesn't care about optimization (either of code or of your play). Build what you want. Figure out what you think is cool and do it. There are, literally, no goals other than the ones in your head.
- Namrog84 8y agoI have this same problem. In factorio for example. Either I use other people's efficient designs that are more optimal and then I feel like I'm just copy pasting and not playing. Or I end up wanting to write a program or design things that can produce the optimal designs. All of which involve not actually playing the game but playing excel spreadsheet or programming dynamic programming algorithms. I like games that allow min maxing a lot. But they need to be in such a way that there is more to the game and less copyable stuff. So that I can enjoy and play the game.
- daemin 8y agoOne way you could play is embrace the imperfect, know that not everything has to be optimal, and learn to adjust to the circumstances. I find myself wanting to build perfect things so I speak from experience in needing to let things go and adapt to the situation rather than seeking a perfect play through.
- FPGAhacker 8y agoI consider this to be healthy. There are real world problems to spend your time on. The real world has achievements to be earned and systems to be optimized. Why not seek those out and end up with something to show for your effort? Nobody is going to lie on their deathbed wishing they had played more factorio.
- wallace_f 8y agoWell to entertain the other side of that argument: the real world is filled with cheating and inopporunity. Why waste your time drudging through a world of bullshit when you can entertain or define your own pursuit of happiness? If that happens to be video games, why wouldn't you wish you did more of that?
- intended 8y agoMany many people will wish that, as opposed to having done better at work. People will regret missed relationships, events, risks not taking and trips not made. You’d regret dying without having done anything you really wanted to do. And observably - very few people truly have their joy aligned with their productive employment.
- flukus 8y agoReal world achievements usually require significantly higher time investments with systems that are almost entirely beyond your control (no modding support unfortunately) and having something to show will often result in long term responsibilities, many you will never escape from. At least with games you can save and quit at any time.
- clucas 8y agoI know this feeling - you're climbing up that hill at the very beginning, trying to figure out the mechanics and what the game is about. Then when you finally crest it, you see the whole game set out before you like a beautiful valley... and you realize, "this is going to take hours and days, and I already understand it." You judge the time required vs. the enjoyment that may be gained, and the game loses. And it's sad, because you want the game to win, but you can't just let it. One game I'll recommend if you're in this boat with me is Slay the Spire - it's a roguelike, so you play run after run from the beginning, instead of working from the same save like Factorio. The mechanics vary from run to run, sometimes significantly, because the cards and relics you collect along the way can completely change how the game plays. I've been enjoying it for a few months now, and while I sometimes put it away for a week or two at a time, I'm still coming back to it. I think part of it is I'm playing to figure out how to survive a run, not to figure out how the game works. Anyway, check it out - definitely worth $25, and it may give you that long-term enjoyment you're looking for. Though I think, to paraphrase Stand By Me, "I don't have any games like I did when I was 10. Jesus, does anybody?"
- phren0logy 8y agoI will second Slay the Spire as worth a long look for a busy gamer
- mysterydip 8y agoI'd recommend roguelikes in general. Run and done in a sitting, and you can't really optimize the same way as the game has hidden/random elements. Two I'd recommend looking at: FTL and Into the Breach.
- shanusmagnus 8y agoThanks for making the connection to work -- I keep having this same thing, all the time, about many endeavors. "If I'm going to invest all this time learning _x_, why don't I spend the same time learning _a real thing_ that can help with my actual life?" On the one hand it sounds like I've become a joyless husk (which may be true.) On the other hand, maybe I should play the larger real-life game that has so much better payoffs? It feels wrong though.
- intended 8y agoYou guys need to draw a line and realize “this part is fun.” And “this part is work, and I want to imagine it is fun because I get ahead, but honestly it’s not fun but I’m proud/happy of/with myself if I do it.” Fun is a critical part of life, Its the point of living as Opposed to surviving.
- jpttsn 8y agoDepends what you do, I guess. I can sometimes “pretend to enjoy” vacations, social events, games etc. Very rarely have to pretend to enjoy work.
- imtringued 8y ago> "If I'm going to invest all this time learning _x_, why don't I spend the same time learning _a real thing_ that can help with my actual life?" Because learning a real thing that can help you will probably take 3 to 6 years and has a relatively high risk of failure. In that same time frame you can play a hundred different games each with a unique experience.
- kakarot 8y agoThis is why, from the beginning, Factorio never appealed to me. I haven't played a single minute of it despite the fact I know I'd be good at it. You may be engineering your own solution, but it's still the solution to someone else's problem. When you win, it's an empty feeling. With respect to sandbox games, games like Minecraft truly offer you unlimited freedom. Minecraft is completely open. You get dropped into a new world with no instructions and no goals. The only problems are your own, and so your solutions feel like your own. Your victories feel like your own. Your defeats feel like your own. You feel like you're in another world, not working overtime at your desk solving problems. With respect to other genres, look for something between challenge and wonder. Find games which are made with 100% love no matter the complexity or fidelity. Each level, take in everything you see and think about how someone laboriously designed every art asset you see, every system you use, every character, dialogue, level chunk, etc. Take in these games as the massive, collaborative works of art that they are. When you're playing them, you're setting aside time in your week to become a receptacle for someone else's vision. A patron of their art. Find games which you're still thinking about months after you've beaten them. Find games which have dead simple mechanics and are designed around short bursts of focused, intense gameplay, with which you can spend the next few years of your life slowly and methodically honing your skills in the small gaps between important engagements. Play old games. Don't just play the latest and greatest. Video games are only half a century old, it's still possible to play many of the bonafide classics without devoting your life to it. You'll find more engaging and rewarding gameplay with the simple, but focused systems older games employ. You'll find joy in the way that the game's artists were able to create their vision with only a 320×200 resolution and 256-color palette, or only a couple thousand polygons. In short, avoid modern AAA games like the plague. Just like the monstrosity that is the modern Hollywood scene or pop radio culture, AAA games have become an engine which sucks players out of all the money it can. If you're not into false gameplay, addictive elements like loot boxes and micro-transactions in the face of extreme grinding, that doesn't mean you're not still into games.
- throwaway2048 8y agoFactorio nominally has an endgame "goal" (even completing it does not end the game) but it can be entirely ignored, and you are free to set whatever goals you feel like.
- smichel17 8y agoI feel similarly these days about a lot of "gamey" games. However, I've still found story or environment driven games, where the gameplay is in service of something greater, to be worthwhile. If you haven't played them, I'd recommend: - Psychonauts for something wacky and hilarious that will leave you satisfied and vaguely wistful that it's over. - Nier: Automata for something gripping and tragic that will leave you wanting to find your loved ones, give them a hug, and let them know how much you appreciate them.
- Wowfunhappy 8y ago> I've been thinking a lot about finding a genre or mechanic that would still "work", but I find it sad that I cannot get the long term enjoyment without worry anymore from games as I could years ago. Try some games that are designed more as "cinematic" experiences. This isn't a bulletproof strategy (cinematic games can have grindy elements), but it usually works. Some new-ish recommendations: • Hellblade • Gris • Life is Strange • Journey • Abzú • Monument Valley I also feel that Nintendo in particular has done a good job of avoiding the the stuff you describe, in their mainstream titles. Actually, another strategy would be to just avoid any game that let's you purchase in-game items or currency, regardless of context.
- 01100011 8y ago> 1) this is just the same as work Damn, I've said this myself many times. I used to love gaming, but now, sitting in front of a computer and strategizing is something I get paid to do and spending a few precious hours doing it after work seems so stupid. I really miss the meditative aspect of getting absorbed in a game. I can still manage to play retro console games occasionally, but I really don't have the patience for much gaming these days.
- Havoc 8y agoYeah I know what you mean. I've started playing games at lower difficulty than would be "right" for me, so that I can get through the story. >I've been thinking a lot about finding a genre or mechanic that would still "work" Have a look at planetary annihilation. Plus the community mod legions. No microtx, games against AI are decent fun etc. Well worth the price without being a crazy time sink - a quick AI game is like an hour.
- Shorn 8y agoI have banned myself from playing any "building" games like Factorio, Minecraft, etc. Any time I get that itch, I work on my side-project on AWS. AWS is so big with so many systems, it's kind of like a big complex game. Building functionality is "progression", the core-gameplay loop. Dollars spent is "currency" (though the goal is to minimise, rather than maximise). Balancing "currency" against "progression" is the meta-game. I feel very lucky to still be able to enjoy coding after 20 years.
- hprotagonist 8y ago>I've been thinking a lot about finding a genre or mechanic that would still "work", but I find it sad that I cannot get the long term enjoyment without worry anymore from games as I could years ago. scummvm is calling you.
- thrax 8y agoGame dev in my 40s here. I have the same problem. The way I mitigate it is by sampling lots of games and just giving myself permission to just do that. You gotta figure all creative persuits are like this. Winemakers can't drink all the wine they ever see. Don't be too hard on yourself and just enjoy the new shiny when you see it... Take a taste and move on. Had a blast playing recroom on Oculus over the weekend. Had to take a nap afterwards.. lol. Don't know if I'll go back in any time soon.
- deleted 8y ago[deleted]