7 ms·
Every friend I’ve turned onto either game was basically lost for months, then returned to the world like a shipwrecked survivor. It was all long beards and uncu
by gotocake 8y ago
Every friend I’ve turned onto either game was basically lost for months, then returned to the world like a shipwrecked survivor. It was all long beards and uncut hair, wild eyes and impossible tales. These games are so good they should come with rehab.
- 0_gravitas 8y agoThey do call it Cracktorio for a reason
- Haga 8y agoJust one more line and then I will quit, go clean and choose real life.
- 0_gravitas 8y agoJust one more belt*. In earnest, I owe a lot to factorio, I started playing it towards the beginning of my programming career, and I was in a rough way, I could solve all the little toy problems my professors would throw at me, but the second there was anything big, I fell apart. The fact of the matter is I was always doing everything in main, I had never really used functions for anything, I thought they were useless/extra work! And I eventually just had a moment playing factorio, looking at someone else's blueprint , and how neat and self contained it was, and how it had its organized and clear inputs and outputs... and it all just clicked. I'm much better at structuring my projects now and have very much become more function-centric in my work (I am actually currently falling for the clojure meme pretty heavily atm).
- keithnz 8y agoand the 17 release is out which changes a number of things so I'm playing it again and working out new designs while also thinking to myself "oh no.... oh no.... why am I up at 2am, I have work tomorrow, ok, bed time, right after I just finish this off....3am"
- Macuyiko 8y agoI wish these games would still have that effect on me. I mean, I can totally see it happening back when I was 20-25 years old. When I try to start factorio, df, rimworld today, I can see the systems, I can feel the ocd style appeal and feedback loops grabbing me, until I realize after one hour that 1) this is just the same as work, 2) someone else has already optimized the crap out of this, better then I'd ever have time for and 3) I might be better off doing real work instead, lest I feel guilty. I then uninstall the game, never to return. It's pretty dreary as ultimately all games end up as thinly veiled optimization or grinding boxes that can be tuned, if you only put in the effort. Recent triple a focus on grinding, addictive elements and microtransactions have made this worse. I've been thinking a lot about finding a genre or mechanic that would still "work", but I find it sad that I cannot get the long term enjoyment without worry anymore from games as I could years ago.
- taneq 8y ago> 1) this is just the same as work This is how I feel about Factorio along with basically every Zachtronics game ever. I want to get into it but I could literally get paid for doing the same thing. I guess I'm just lucky to be able to do work that I love (or conversely to be built such that I enjoy things that are useful.)
- eropple 8y agoI tend to feel that way about Factorio, but I strongly don't about Dwarf Fortress (or Rimworld). Both of those games are story generators. It's about the things thrown at you and the ways you cope--or don't, which is also fun--with the unexpected while building something you think is cool. Dwarf Fortress in particular doesn't care about optimization (either of code or of your play). Build what you want. Figure out what you think is cool and do it. There are, literally, no goals other than the ones in your head.
- Namrog84 8y agoI have this same problem. In factorio for example. Either I use other people's efficient designs that are more optimal and then I feel like I'm just copy pasting and not playing. Or I end up wanting to write a program or design things that can produce the optimal designs. All of which involve not actually playing the game but playing excel spreadsheet or programming dynamic programming algorithms. I like games that allow min maxing a lot. But they need to be in such a way that there is more to the game and less copyable stuff. So that I can enjoy and play the game.
- pault 8y agoI picked up DF a few years ago, and shortly after my girlfriend left for a two week trip. I had a bunch of stuff I was supposed to do around the house while she was gone, but I ended up going completely nocturnal and spent the entire two weeks in bed with my laptop. I didn't shower or brush my teeth and I only stopped playing long enough to pick up some takeout once or twice per day. I never finished any of the work I was supposed to do, but I did build a fortress on the side of a volcano with a gravity fed network of lava-powered forges, a defensive labyrinth leading to the front gate with a series of automated lava traps, and a dwarven atom smasher to catch any enemies that made it past the lava. I was working on a powered rail network when I lost most of my population to a series of riots and blood feuds triggered by a shortage of clean socks. Every once in a while I get tempted to start playing again, but then I remember the look on my girlfriend's face when she came home and found me sitting in a pile of empty pizza boxes wearing nothing but underwear that I hadn't washed in two weeks.
- simonebrunozzi 8y agoReminds me of the lost days of Master of Orion 2 or Master of Magic. 20+ years ago. Still great games even today.
- Mirioron 8y ago>These games are so good they should come with rehab. What if we instead use the games as rehab?