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For those interested in what was built with build with this engine, in the docs it says wargroove: https://wargroove.com/ https://wargroove.com/ Definitely, a
by lettergram 8y ago
For those interested in what was built with build with this engine, in the docs it says wargroove:
https://wargroove.com/ https://wargroove.com/
Definitely, a 2D game engine, but the game looks fun enough.
- cwyers 8y agoI've had that game in mind for a while, ever since I heard about it from them calling out Sony for only enabling cross-play for the big publishers. I think between that and this, it's pushing me to buying it.
- sandos 8y agoThe crossplay issue is getting a bit silly, really. Come on Sony, get with the game! I have a hard time believing that Sony will really loose anything valuable by allowing crossplay.
- apsdsm 8y agoI would buy this in an instant if it were available for macos. Looks great!
- jorvi 8y agoWargroove is on macOS. Steam displays only the Windows icon because the macOS client is still beta-ish, but once you’ve bought it you can install it like normal. Has full cross-platform multiplayer and everything.
- apsdsm 8y agoReally? That’s great news! Thank you for letting me know! Going to buy a copy now!
- FrankDixon 8y agoawesome, looks like a reboot of Advance Wars. Loved it back in the day
- mattnewton 8y agoAnother one to check out then is WarBits, which is an excellent advance wars game for iOS.
- all2 8y agoAs a sibling to this post said, it reminds me of Advanced Wars (Sturm!), and also a little of Tactics Ogre. I love the art style quite a lot.
- gcb0 8y agofire emblem is the direct influence. this is exactly like fire emblem with worse voice acting.
- mattnewton 8y agoThis is basicaly a huge love letter to advance wars. The gameplay of capturing income producing buildings, then making unit types, and the units themselves all map directly to advance wars units. There are a few key innovations (COs as units on the map, archers can fire and move in the same turn (which are more like rangers from Warbits than artillery because they are infantry), some units have abilities that cost money, units have crit conditions, and the building capture mechanic). But the basic loop is there: Swordsman are infantry, pikemen are heavy infantry/mech, dogs are recons, knights are tanks, mages are anti air guns, trebuchets are rockets and ballista are missles, etc etc. Terrain bonuses are similar, costs are tweaked, but it plays exactly like advance wars. And that is a really good thing. Can’t recomend the game enough.
- eropple 8y agoEh--I tried a little Wargroove but I thought its maps were pretty unbalanced. It became really easy to end up in a meat-grinder fight where in Advance Wars you had to mess up to find yourself in that state. The art style (particularly the human portraits) also did not work for me.
- mattnewton 8y agoI mean, the reason there was less meat grinding in advance wars was broken CO powers IMO. I’m more of a fan of the wargroove balance and slow pushes.