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That is correct. Though mods can report illegality, they can’t use the second system (called badlist, a list of hashes) themselves. They would first delete it t
by rolleiflex 8y ago
That is correct. Though mods can report illegality, they can’t use the second system (called badlist, a list of hashes) themselves. They would first delete it through normal means, and then flag it. Likely this will be automated in the UI at some point.
Again, the first system is is designed to be user reversible so disabling a mod is a fairly mundane, ordinary thing that can be done easily via the UI.
Disabling the badlist obviously takes more effort but a determined person would be able to disable it, I’d presume. Nevertheless, for the vast majority of people who don’t disable the badlist, they would still be protected against those who disable it since the filter would protect their computer from accepting or sharing that content. So even when badlist is disabled, the only people anybody who disables it can harm is themselves.
Basically, the badlist a courtesy provided on a best-effort basis, so that your computer doesn’t share sketchy content, because if it does, you are legally responsible for it.
This isn’t the best system probably, but until I find something that works better in practice, this is good enough. When it comes to these kind of things, hope is not a strategy.
- int_19h 8y agoHow would you feel about a precompiled fork of Aether that has badlist disabled? (I'm pretty sure this is going to happen at a certain level of popularity.)
- sadris 8y agoThat would be liable for helping to distribute illegal content, much like Pirate Bay is.
- Aeolun 8y agoCool, that’s basically exactly how I expected it to work. Even if you disable the badlist, you’d have to work hard to sync bad content that you don’t already have, since most normal clients would not share it.