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This reminds me of the very typical discussion about the value of mathematics and the "descendants": physics, chemistry etc. :-) If the ultimate purpose is to
by pizza234 8y ago
This reminds me of the very typical discussion about the value of mathematics and the "descendants": physics, chemistry etc. :-)
If the ultimate purpose is to "do some work", movies and videogames definitely do:
- movies require (in theory) around 90 minutes of undivided attention, which is definitely "work" (how many people can watch an entire movie without peeking at the phone?); additionally, they can be intellectually and/or emotionally stimulating
- videogames are essentially, in general, structured challenges, which is "work" again: analytical, creative, reactive...
I'd say that quality of an escape, if we want to set this concept, could be better defined by the human experience added by it.
Alcohol doesn't really add any valuable experience (assuming one even remembers it).
Books, in average, may give the most valuable experience because they may be the most selective medium (due to the attention required).
TV, in average, may give the least, for the opposite reason.
Movies are definitely an infinite human capital. There's lots of garbage, of course.
I find hard to make any generalization about video games, as it's a very diverse medium. Farmville and co. "fare" in the ranks of trash TV, however, games like "Papers, Please" make a very significant experience.
- shrimp_emoji 8y agoWhere do games like Screeps, Dwarf Fortress, RimWorld, Factorio, or Minecraft feature? Leveraging (or demanding) the user's creativity and construction to meaningfully drive gameplay (though how meaningfully varies) is like opening an extra dimension compared to games where you're only meant to respond to stimuli relatively simply, like Papers, Please.
- voidpointercast 8y agoDwarf Fortress is a helluva thing, good reference. I'd argue that's just as demanding as any IRL project and it requires planning, forethought, and myriad other detail and macro oriented skills.
- pizza234 8y ago"Papers, Please" has a significant intellectual (/moral) meaning; it's extremely reductive to characterize it as a game "where you're only meant to respond to stimuli relatively simply".
- jdmichal 8y agoI pretty much my ability to easily navigate arbitrary rule sets to games of all types played as a child. And it's a very nice skill to have. After all, code and APIs are just some arbitrary rules...