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It's certainly interesting but reminds me of DeepBlue playing Jeopardy against humans but having nd the questions fed to it electronically. Half the challenge o
by AmericanBlarney 8y ago
It's certainly interesting but reminds me of DeepBlue playing Jeopardy against humans but having nd the questions fed to it electronically. Half the challenge of the game is buzzing in first. For humans, requires reading/listening and potentially making a judgement they you'll be able to answer the question and buzzing in before even hearing the whole thing. Same thing for StarCraft. If I could nap out my movers in advance and feed them to the API with precise timing, I think I could likely beat a lot of pros - all the strategies mentioned a in the article are well known. The dexterity and timing are a huge part of the challenge.
- doktrin 8y ago> reminds me of DeepBlue playing Jeopardy Apologies for the nitpicky correction, but that was Watson.
- chc4 8y agoThey mention that the latency of the neural network, from input to action, is around 360ms, which is on the lower end of professional level. It can do context switches between micro/macro very quickly, which is where it's strength lie, and it did some very impressive micro in the later matches against MaNa, but it didn't win solely off the back of "computers are fast".