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I'm cofounder of a company building a VR surgical training platform. Currently we're focused on orthopedics and our primary customers are some of the largest me
by mattnewport 8y ago
I'm cofounder of a company building a VR surgical training platform. Currently we're focused on orthopedics and our primary customers are some of the largest medical device manufacturers. Our revenue last year was 7 figures.
> Nobody needs training to watch a TV.
I'm not sure what your point is here. Training/education is one big application of VR, entertainment is another. TV is also used for training/education as well as entertainment. Using VR doesn't require much more training than using a TV, although you don't find many adults who don't already know how to use a TV.
- zapzupnz 8y ago> VR surgical training platform [...] our primary customers are some of the largest medical device manufacturers Alright, so people who are already quite unlike most of the rest of the general population, and doing things in a work environment rather than at home. > I'm not sure what your point is here. Training/education is one big application of VR I'm not disputing that, but we're all talking about general uptake by the wider population, not niche uses. Andreessen is talking about the mass market, given the assertion that (apparently) only 99% of people live in uninteresting places where VR would apparently spice our lives up. > Using VR doesn't require much more training than using a TV I don't think there were ever seven figure companies (weird flex, but okay) teaching people how to tune a TV. You turn the TV on, you watch it. Couldn't be simpler.
- mattnewport 8y agoYou seem to think we're training people to use VR? We train people to do orthopedic surgery, using VR. Those people are not particularly tech savvy (surgeons are smart people, but not necessarily particularly tech enthusiasts) but don't have much trouble using VR.