3 ms·
I’ll guess that they crash a lot because they need to allocate a lot of memory and the size of the files they deal with often exceeds the machine’s free RAM. Bl
by snazz 8y ago
I’ll guess that they crash a lot because they need to allocate a lot of memory and the size of the files they deal with often exceeds the machine’s free RAM. Blender seems to have the whole “stability” thing down at this point, though, probably because its primary use is as a 3D modeling and rendering application and so the video editor can take advantage of its good memory allocation system.
- app4soft 8y agoPlease, read with magnifying glass: > The program does _NOT_ crash all the time. Also, I can run and normally use Olive on my 10-year-old notebook[0], where Blender VSE/OpenShot/Shotcut/Kdenlive could NOT work properly! [0] https://twitter.com/app4soft/status/1080489940138512385 https://twitter.com/app4soft/status/1080489940138512385
- zaphar 8y ago4-5 crashes over 8 hours is way too many crashes.
- app4soft 8y agoTest latest nightly build of Olive![0] Four days ago it crashed for me on some tasks, BUT after yesterday update I try reproduce same steps — and Olive not crashed anymore! It's development activity is really high; just check their commits[1] and bug-tracker[2] history. [0] https://github.com/olive-editor/olive/releases/tag/continuous https://github.com/olive-editor/olive/releases/tag/continuou... [1] https://github.com/olive-editor/olive/commits/master https://github.com/olive-editor/olive/commits/master [2] https://github.com/olive-editor/olive/issues https://github.com/olive-editor/olive/issues
- Dylan16807 8y agoIf your memory management system is that much worse than trivially memory-mapping the source files, you need to disable it.