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And I can't imagine that the kind of devs who can work on rendering engines come cheap either.
by village-idiot 8y ago
And I can't imagine that the kind of devs who can work on rendering engines come cheap either.
- UncleEntity 8y agoBrecht wrote the initial Cycles implementation during the time he was away from the Blender Foundation working for some other (who's name I forget) renderer company -- so, basically, for free. Back when I used to hack on the low-hanging Blender fruit my impression of the core devs was they did it for the love of doing it, any one of them could've gotten a job paying a lot more but they always stuck around because they liked it. And that was when they could only afford a couple fulltime devs who I imagine weren't making a whole lot. Also, they couldn't pay anyone enough to mess with the spaghetti code of the old builtin renderer...
- SpliffnCola 8y agoSolidAngle is the company he was working for, creators of the commercial Arnold renderer.
- Joeboy 8y agohttps://fund.blender.org/ https://fund.blender.org/ says 50k EUR / month pays for 10 developers, so about 60k EUR a year each I guess. Edit: I can't remember the details but I vaguely recall Blender 2.8's headline new realtime renderer EEVEE was a by-product of a GSoC project, or something along those lines.
- pbhjpbhj 8y agoThe very best charities have administration costs of about 5-10% IIRC. I'd expect at least 20% overhead to pay for administration (including things like paying the equivalent of employers NICs in UK, insurance) and coordination (git server, backup, infrastructure, meetings)? So maybe more like €48k gross for devs? I guess their accounts are out there somewhere?