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Economies are hard, as are game economies: https://www.raphkoster.com/games/snippets/the-evolution-of-uos-economy/ https://www.raphkoster.com/games/snippets/the
by sehugg 8y ago
Economies are hard, as are game economies: https://www.raphkoster.com/games/snippets/the-evolution-of-uos-economy/ https://www.raphkoster.com/games/snippets/the-evolution-of-u...
- aiiane 8y agoThis is one of the things that impresses me so much with EVE Online - that the economy has stayed as stable as it has. (Sure, there has been some inflation, and some interesting swings at times, but it still fundamentally works.)
- hannasanarion 8y agoPart of that is there is no vendor trash in EVE. Everything is valuable to someone. Items aren't leveled or quality ranked, they have upsides and downsides that you can balance, there are practically no "strictly better" item relationships, even the noobie ships and guns are useful in the late game for low risk travel ships. This item structure, plus PLEX and insurance for money sinks, lets them control inflation and keep the economy healthy.
- pmiller2 8y agoI think it helps that CCP has an economist on staff to manage it.
- Raph_Koster 8y agoTrivia: Eve was originally conceived as "UO in space." :) And Runescape was "UO on the web." Even Neopets was originally inspired by UO.