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In Battlefield 1942, you can steer a full aircraft carrier while other player spawn on it and small boats and aircrafts are taking off of it. And yes you can wa
by hartator 8y ago
In Battlefield 1942, you can steer a full aircraft carrier while other player spawn on it and small boats and aircrafts are taking off of it. And yes you can walk on it too. It was more than 16 years ago.
- ocdtrekkie 8y agoNow add space travel in three-dimensions, moving between variable gravity and atmosphere environments, make the map the size of a solar system with fairly massive planets that you can fly down to any part of freely. Try to get hundreds or thousands of people in that at one time, then throw tons of NPCs down on top of it to make sure things really seem lively. Etc. Add not just the fully-modeled interior of one or two aircraft carriers, but several of varying size and scale from various manufacturers (and species), add multiple professions for mining, salvaging, refining, etc. which each have mechanics far beyond "press key to do action". This is a non-exhaustive comparison. There are an insane number of aspects where Star Citizen is trying to take it to another level. Trying to compare Battlefield 1942 to an approach like Star Citizen is like comparing a deck of playing cards to Battlefield 1942. You're trying to compare a first-person shooter which allows for a handful of straightforward game loops to a game that attempts to include the full scope of MMOs and sandbox games with the graphical and environmental fidelity of a first-person shooter.
- hartator 8y agoI would love all of that but so far none has been delivered. When you play what has been delivered, it feels like a shitty side project put together in a hurry. Game crashes. Current art is ugly. Interiors are empty and feels fake. Performance is sluggish even on top of line PCs. Physics are no fun. Collisions are not properly implemented. Every ships and players look the same. They should call this project a failure and release the resources currently being stuck in this project.
- Pfhreak 8y ago> I would love all of that but so far none has been delivered This is objectively false, and you seem to have a serious chip on your shoulder. I played their last open play session, and I definitely jumped in a ship with multiple friends, flew to several different planets, flew down to their surface, transitioned between different atmospheric environments. I had a lot of fun with it. It's one thing to say, "I don't like what they've done." It's another to say, "They haven't done something." when they objectively have.
- trynewideas 8y agoBut is it fun?
- ocdtrekkie 8y agoThat's a very subjective question, and answers to it will obviously vary based on who you ask. I have fun with it every time I play it, now that it's more or less stable and gameplay sessions don't end with "it crashed and I don't want to spend five minutes loading in again". (This was my 2.x or so experience with Star Citizen.) 3.x builds are a ton of fun and there's a lot of places to see and stuff to do. I've heard about all sorts of features and landmarks I've not yet trekked out to see or tried to do, and this is on a game which "barely has any content" according to some people. The biggest issue right now is that there's no solid incentive to put a lot of time into it. Since it's still in "we reset everything each major patch", I don't want to put time into running missions and accumulating crud that might not be there next time I sit down to play. I personally hesitate to play most MMOs on beta servers for this reason, I feel like I'd rather accomplish things when it "matters". Note that that's just the persistent universe portion, and there's effectively three "competitive modes" in the game as well, with which the leaderboards are shared in the newsletters each week: Arena Commander has both dogfighting and racing game modes and Star Marine has a first person shooter which has some fairly neat mechanics.
- trynewideas 8y agoTo put it another way: I think you almost nailed it in your previous reply, though I don't think you meant to. > Trying to compare Battlefield 1942 to an approach like Star Citizen is like comparing a deck of playing cards to Battlefield 1942 A deck of playing cards isn't inherently fun. A game is, though. There's a much better comparison of Star Citizen to the deck of cards here, and of BF1942 to a game. You can, and have, created some fun by bending Star Citizen into game-like situations. I have, too! That's totally valid. That doesn't happen as often in BF1942—not never, but many people simply play BF1942 as designed. Is Star Citizen fun, or are you and the people you play with fun? You can list features and functionality all day, but is the enjoyment coming from the game, or is Star Citizen primarily a medium for you to create your own enjoyment? It's maybe a subtle difference. You might even consider it a meaningless one. But seriously: is Star Citizen fun?
- imtringued 8y agoI just took a look at the roadmap of SC [0]. 3 underwhelming gameplay features and 11 ship designs? Other games like Warframe tend to suffer from feature creep because they keep adding dozens of features which do not integrate deeply with the rest of the game. (I'm looking at you Archwing mode) StarCitizen's development pace in comparison feels rather anemic and primarily focused on all the damn ships people have preordered for thousands of dollars. [0] https://robertsspaceindustries.com/roadmap/board/1-Star-Citizen https://robertsspaceindustries.com/roadmap/board/1-Star-Citi...