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> We may not have the resources that an Activision or EA have to launch one of their tentpole games GTA 5 had budget of $265M (https://en.wikipedia.org/wiki/De
by dkns 8y ago
> We may not have the resources that an Activision or EA have to launch one of their tentpole games
GTA 5 had budget of $265M (https://en.wikipedia.org/wiki/Development_of_Grand_Theft_Auto_V https://en.wikipedia.org/wiki/Development_of_Grand_Theft_Aut...). Assuming info on wiki is correct SC is nearing 200M (https://en.wikipedia.org/wiki/Star_Citizen#Funding https://en.wikipedia.org/wiki/Star_Citizen#Funding) which isn't too far off from GTA budget.
- siamakfr 8y agoI think they're referring to the marketing budget, which isn't accounted for in the development budget.
- squeaky-clean 8y agoThe quoted number is actually the entire budget, including marketing. > Media analyst Arvind Bhatia estimated the game's development budget exceeded US$137 million,[7] and The Scotsman reporter Marty McLaughlin estimated that the combined development and marketing efforts exceeded GB£170 million (US$265 million), making it the most expensive video game ever made at its time And here's wikipedia's source on the $137m https://www.gamesindustry.biz/articles/2013-02-01-gta-v-dev-costs-over-USD137-million-says-analyst https://www.gamesindustry.biz/articles/2013-02-01-gta-v-dev-...
- iooi 8y ago$265M was an estimate for both development and marketing, the estimate for the development alone was a bit over half, at $140M. So SC should already be over GTA V in terms of funding for development, as long as they're not forced to refund what they raised [1]. [1] https://motherboard.vice.com/en_us/article/ne5n7b/star-citizen-court-documents-reveal-the-messy-reality-of-crowdfunding-a-dollar200-million-game https://motherboard.vice.com/en_us/article/ne5n7b/star-citiz...
- e12e 8y agoBut gta v started with gta IV, right? The engine was overhauled and improved - but SC started from scratch, pretty much?
- lstodd 8y agoworse than that. SC/CIG started from scratch at least two times.
- tapoxi 8y agoWhen did they restart development?
- Godel_unicode 8y agoThey didn't. They started on CryEngine, then moved to Amazon lumberyard (which is a fork) for licensing reasons.
- danso 8y agoSC started with CryEngine and is currently on Amazon’s Lumberyard (which is a fork of CE).
- railerrudder 8y agoLumberyard is virtually identical to CryEngine, there was little work needed to make the conversion
- bigfoot675 8y agoThat is not entirely correct. The current version of Lumberyard contains only remnants of CryEngine. Most everything has been scrapped and rewritten in favor of non-horrifying code.
- metildaa 8y ago
- hwillis 8y agohttps://robertsspaceindustries.com/funding-goals https://robertsspaceindustries.com/funding-goals Almost 218 million.
- ht85 8y agoThey might be talking about non-monetary resources, like partnerships and experience?
- interesthrow2 8y agoRobert is an industry veteran. And his business hired most of Crytek staff in Europe, did you play Crysis series? Do you really believe its developers lack "experience"?
- jdlshore 8y agoThey were referring to their marketing/launch budget, which is what the recent investment was for. At $46 million, it's substantial, but less than some tentpole games have gotten.
- giobox 8y agoSC will likely rank (easily) as one of the most expensive video games of all time should a completed version ship. Elsewhere they boast of a dev team of well over 400 members and 5 international studios... hard not to argue that's AAA studio development sized like a product from EA or Activision.
- m0llusk 8y agoGTA involves a completely different kind of game play experience. Look one direction, then look behind you, then look back and what you see may be completely different and regenerated. Star Citizen uses various methods to implement a virtual generated world so that what you see is what is there and you can carry around, drop, pick up, and trade items. The Star Citizen simulated world is far more detailed and consistent than anything in GTA.