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Probably on the same lines of the sibling comments, but here's my 2 cents. (I'm the design lead at software company, strong fronted dev background) I believe t
by yuchi 8y ago
Probably on the same lines of the sibling comments, but here's my 2 cents. (I'm the design lead at software company, strong fronted dev background)
I believe that design should never be a creative process — when it is it means you are improvising — and that's simply disrespectful of the users. Well, you can have some sparks of creativeness (which usually is just an insight finally coming together from different datapoints now connected) but the process that brings you there is analytical, cynical, cold and methodical.
Explore the domain, document possibilities, group approaches and make comparisons.
To answer OP's question: the problem is usually time. If you spend 2 weeks developing a feature, why would you think 2 hours are enough to design it?
It would be like that Futurama episode where Fry writes a tv series episode script in hours and he's surprised that it lasts only 10 minutes.
- derangedHorse 8y agoBut design is also incorporates an aesthetic which I imagine may not fit in as nicely to the "form follows function" principal as we might think.
- yuchi 8y agoActually once you know all the details of how form affects the fruition of function, then even aesthetics are just a matter of incapsulating that knowledge into the product. The emotional result of perceiving the designed object, is still inside the realm of its function.