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We wrestled with the structure issue - giving people the freedom to build takes away the ease of conveying what it is. As far as gaming the system, we envision
by fapi1974 16y ago
We wrestled with the structure issue - giving people the freedom to build takes away the ease of conveying what it is. As far as gaming the system, we envision 3 levels of proof: honor system if it's a game between you and your friends, photos and video as the next layer up, and ultimately assigning "superplayers" to referee and approve certain tasks. Revenue model one of: let people charge to play the games they create, let people resell virtual items or currency, or allow commercially sponsored games.
- perry227 16y agoI think charging people to create games and letting anyone play for free is probably preferable to letting people charge users. Virtual currency is a great way to do this although you may consider doing it inside Facebook to accelerate that process. Making your own currency is tough unless you plug into a platform like Viximo. Commercial sponsors for content requires pretty enormous scale to be viable, the first 2 are probably better options.