3 ms·
It would be interesting to revisit this comparing reality vs “Groung Truth Ambient Occlusion”. http://iryoku.com/downloads/Practical-Realtime-Strategies-for-Acc
by corysama 8y ago
It would be interesting to revisit this comparing reality vs “Groung Truth Ambient Occlusion”. http://iryoku.com/downloads/Practical-Realtime-Strategies-for-Accurate-Indirect-Occlusion.pdf http://iryoku.com/downloads/Practical-Realtime-Strategies-fo...
Also, it's not entirely surprising that AO wall corners don't match his living room. AO models an environment with light coming in from all directions uniformly --as if you were inside of a giant, glowing white sphere. His living room walls may be lit indirectly. But, there is still a lot of directionality to the bounced light.
- peetle 8y agoHow commonly used is GTAO? Is it as practical to implement and performant as SSAO? I couldn't get much from reading the abstract.
- corysama 8y agoI don't think it's common. It is used at Activision. It has good performance. But, that's largely dependent on a temporal scheme that amortizes the cost across frames. https://research.activision.com/t5/Publications/Practical-Real-Time-Strategies-for-Accurate-Indirect-Occlusion/ba-p/10002180 https://research.activision.com/t5/Publications/Practical-Re...