3 ms·
Can't help but think of this: > The only real performance advantages the GeForce3 currently offers exist in three situations: 1) very high-resolutions, 2) with
by twtw 8y ago
Can't help but think of this:
> The only real performance advantages the GeForce3 currently offers exist in three situations: 1) very high-resolutions, 2) with AA enabled or 3) in DX8 specific benchmarks. You should honestly not concern yourself with the latter, simply because you buy a video card to play games, not to run 3DMark.
> The GeForce3 is consistently a couple of frames slower than the older GeForce2 cards
> Between now and the release of the GeForce3's successor, it is doubtful that there will be many games that absolutely require the programmable pixel and vertex shaders of the GeForce3
https://www.anandtech.com/show/742 https://www.anandtech.com/show/742
- Dylan16807 8y ago"between now and the release of the successor" being about a year, so that sounds pretty accurate. It would help if there was more explanation of what the RTX units are actually good at. Not every GPU innovation actually ends up widely used. It would be amusing if they lost out by being not programmable enough...
- llampx 8y agoNobody is arguing that ray tracing is not going to be good, or that its not eventually going to be supported by more games. I think most people are just saying that the push will come from developers when the fps hit isn't so bad, and when more console hardware supports ray tracing.