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GPUs worked well because you could transfer all your large art assets upfront and then only communicate your mesh and shader logic as the game ran. They don't
by slededit 8y ago
GPUs worked well because you could transfer all your large art assets upfront and then only communicate your mesh and shader logic as the game ran. They don't work so well if you need frequent access to system memory.
- imtringued 8y agoThey also do not have to send the result back to the CPU because they have a video output directly attached to them.