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If by "almost always" you mean never, then you're right. Let me put it way: if you wanted to create a terrific blockbuster novel, would you start by scanning i
by blueadept111 8y ago
If by "almost always" you mean never, then you're right.
Let me put it way: if you wanted to create a terrific blockbuster novel, would you start by scanning in some obscure, cheap title from the discount bin and then editing it, until you had your masterpiece?
These projects are abandoned for a reason. They need to be refactored/modified to go anywhere. If you think it makes more sense to refactor a simple/failed project than rewrite it from scratch, then you're not in the "savvy buyer" category I was talking about.
- Aeolun 8y agoThese products almost certainly haven’t failed because of bad technical design. To use your novel analogy, the only problem with the discount bin title was that it was priced at $20 and called ‘Stuff’.
- blueadept111 8y agoThey failed because they're mediocre to abysmal ideas that are implemented probably just well enough to scratch the itch of a hobbyist, before outing themselves as flops in the real world. And any that are actually good ideas with a poor interface need to be rewritten anyways, either to improve the UI or scale with growth/success. So beyond "the idea" of the app (which might have value in some cases), the majority are actually worth less than nothing, they're the proven failures. It's like shopping for a formula one racecar in a junk yard, and thinking "wow, some of these even have wheels!" You can disagree, no point in flogging a dead horse (or app). :)