4 ms·
Fun fact: the Wreck It Ralph paper is widely cited as a starting point for many physically based shading systems used in modern game engines. https://cdn2.unre
by corysama 8y ago
Fun fact: the Wreck It Ralph paper is widely cited as a starting point for many physically based shading systems used in modern game engines.
https://cdn2.unrealengine.com/Resources/files/2013SiggraphPresentationsNotes-26915738.pdf https://cdn2.unrealengine.com/Resources/files/2013SiggraphPr...