3 ms·
There is another way. Statistical analysis on game performance. No one is 3 standard deviations above the mean in terms of their skill. So ban anyone who hit
by otakucode 8y ago
There is another way. Statistical analysis on game performance. No one is 3 standard deviations above the mean in terms of their skill. So ban anyone who hits that. Cutting that off leaves cheaters that are cheating just to be as good as pretty good players, but it keeps them defeatable.
- pbhjpbhj 8y ago> No one is 3 standard deviations above the mean in terms of their skill. // Maybe, but then surely the cheaters will just set their cheats to be 2.99 sd above the mean. Probably best to use it as a signal rather than a fixed limit.
- dragonwriter 8y ago> There is another way. Statistical analysis on game performance. No one is 3 standard deviations above the mean in terms of their skill. Assuming normal distribution, 0.1% should be; with top games reaching 1+ million active players, that'd be on the order of 1,000+ players. And if you start banning people for being too good with no other evidence of cheating, you'll drive of the people who would likely be your most avid non-cheating players.
- duskwuff 8y agoAnd I'm not sure the assumption of a normal distribution is even correct. Players will naturally get better at a game the more they play it. Most measures of skill available to a game will end up picking this up more strongly than anything else. The end result would be automatically banning anyone who has been playing the game for too long -- this would be terrible for retention...