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We Need More Pessimistic Games
- TeMPOraL 8y agoHow about making life more like games, instead of making games more like life? Can we do this somehow? I've been pondering this a bit recently. We immerse ourselves in stories because, good or bad, they're more interesting than real life. The protagonists, the antagonists, the NPCs - they all (are written to) feel their role is important, unlike us real-worlders, struggling with ennui and the role of a cog in a machine (or a single cell in a large, multicellular body). We've built a civilization and economy that diminishes the role of an individual, and yet our brains crave the feeling of being a hero of a story. I remember Eliezer had some smart observations on the topic; I guess it's time to re-read his "Fun Theory" sequence[0]. -- [0] - https://www.lesswrong.com/posts/K4aGvLnHvYgX9pZHS/the-fun-theory-sequence https://www.lesswrong.com/posts/K4aGvLnHvYgX9pZHS/the-fun-th...
- ekianjo 8y agoThere's enough games out there to fill about every genre and emotion. Why do we "need" to decide anything about something as large as games? Let the market decide what people want.
- DrNuke 8y agoI love these sort of games, there are a number just now and available on many platforms by indie artists & studios, even on Steam. On the other hand, blockbusters mainly provide fun, escapism or special effects, they are tailored on the masses and rightly so.
- WhompingWindows 8y agoWhile I agree that pessimistic games are essentially non-existent, there's good reason for that. Why would a video game developer make a completely depressing, humdrum, everyday office worker game? Game designers and gamers want something more flashy, fun, intriguing, competitive. They want to escape daily routine, not return to a virtual version of it.
- jerf 8y agoVideo games always have the additional move that the developer can't remove: "Turn The Game Off". If your game can't compete with that, you're going to have very "selective appeal". Not that I need every game to be a maximally-empowering dopamine releaser to compete, but if you're going to present me with something that's actually bleaker and more draining than my own real life, you're not going to last long. Other forms of art have their own additional ways of compensating for that sort of thing that I don't see being options in video games, although, even then I'd suggest the appeal is fairly selective. French movies in black and white about existential crises and the fundamental meaninglessness of life don't compete very well with $MARVEL_MOVIE at the summer box office.
- platz 8y agoDoes art in general try to compete for your attention like modern media does?
- jerf 8y agoIt does, whether it likes it or not. This isn't anything new; there have been 24 hours in a day and limited number of years in a life for a long time now.
- moate 8y agoSelective appeal is fine. Black and white existential French films don't need to compete with the latest MCU flick because they weren't filmed on a $200Mil budget. Similarly, making a AAA video game title about ennui is stupid, but small indie studios doing $10-20 releases for a 5-10 hour gameplay art-game is a thing.
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- watwut 8y agoYou can close the book and turn off movie or tv-series too. Pessimistic pieces and tragedies exists and have audience.
- triptych 8y agoThis seems way off base for me. Games are meant to empower you and help offset the desperation of everyday life. Not grind you down further.
- moate 8y agoCounterpoint: Some games are art, and are meant to make you feel something. These games are also important and/or have a place in the world. I don't think that I would want to dump 200 hours into "that dragon cancer" but knowing that it exists and is as powerful as it is means something. Playing that game makes you feel something important that blasting aliens with laser pistols doesn't. Being heroic isn't always saving the planet. Sometimes it's just waking up the next day and going to work.
- bizkitgto 8y ago> Being heroic isn't always saving the planet. Sometimes it's just waking up the next day and going to work. Going to the cubicle and banging out TPS Reports day in and day out isn't being heroic, it's being passive, living life on auto pilot. I hate it. And so do most people who are aware of what it's doing to them.
- moate 8y agoWithout getting to deep into the philosophical point I was trying to make as an afterthought in my comment: "Given the choice between the sweet simple release provided by the revolver, and continuing the Sisyphean task of just living, I consider the human race heroic for simply being"
- bizkitgto 8y agoIt's those deeper philosophical questions that we struggle with, and once we have the right 'question' the search for the answer is what drives most people. But those answers are mostly elusive or non-existent. And that makes people very unhappy.
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- strken 8y agoWhy the hell would anyone want that? I've already spent most of my life feeling like I'm slowly drowning, I don't need a two-bit piece of unity shovelware to help me explore the feeling of being trapped within a doomed world of banal everyday evil.
- Cthulhu_ 8y agoHow about a perspective of "Well, I guess it could be worse"?
- falcolas 8y agoThat "it could be worse" doesn't mean a person is not suffering with their own "better" condition. Sure, I could be on the verge of starving while doing backbreaking work in a 3rd world country, but that doesn't mean that I should be OK with my own job being unfulfilling or without meaning.
- yellowapple 8y agoExactly. "Perfect" may be the enemy of "good", but so is "good enough".
- drivingmenuts 8y agoThat reminds me of the first episode of Futurama. Leela is talking to her boss and on the wall is the poster of the sad hardhat guy with the slogan: Ya gotta do what ya gotta do. 3000 years in the future and it's still pretty much the same.
- bitwize 8y agoBecause games won't be art until they reflect the meaningless yawning abyss that is human existence.
- Vaskivo 8y agoDo you mean that art must be pessimistic? There are plenty of "happy" and "hopeful" works of art. And I find that definition highly reductive. Art is not only meaning/message. It's also technical prowess. And innovation.
- Cthulhu_ 8y agoI've recently played Dark Souls 3 and it's depressing, as is Bloodborne; both games (spoilers etc) feel kinda meaningless in the end. The premise of Dark Souls 3 is that there's a cycle of light (fire) and dark, and the objective - not just for the individual instalments, but for the world as a whole - is to link the fire, so that the age of fire lasts for a little longer - but the other side, the age of dark, is inevitable (and optionally you can cause it). The world is old, every civilization has fallen and/or decayed, and there doesn't seem to be any way for it to get back to normal given how everyone's either undead or dying. Bloodborne is a bit less hopeless, in that it feels like there's a pretty normal world outside of the game area. However, it's depressing in all three endings; spoilers again, the first ending is probably the least depressing one, where after defeating the final boss, you just kneel down in front of your guide / master (so to speak), accept your fate, and choose to forget all of the events. You just wake up in the morning as if nothing happened. In the second one, you fight and defeat your master, buuut an eldritch monstrosity that masterminded the repeating cycle comes in and eats you, turning you into the replacement of the guide. The final ending is where you defeat the eldritch monstrosity and are reborn yourself as an eldritch monstrosity, again (probably?) repeating the cycle. No real happy endings there. It's all just bleak and meaningless.
- naiyt 8y agoOne interesting thing about Dark Souls is that there is quite a bit of ambiguity around what the "age of dark" actually implies, and there's a lot of hints that it might actually be a beneficial state for humanity. Personally I found Bloodborne to be even more hopeless. It's all based on a Lovecraftian view of the universe, where we're completely insignificant next to these higher order beings and concepts. There are also almost no happy endings for any of the NPCs, which contrasts with Dark Souls a bit. But again, that's a really good translation of Lovecraft into video game form!
- bliblah 8y agoAh Bloodborne is amazing. Every interaction with non violent NPCs is seeping with tragedy even when you do the "right"thing. Send everyone to the chapel? You let a murder in also that will wipe them out. Ok so send him elsewhere; they all go insane and one of them gives birth to an old god. Your character is just a force of nature watching everything decay around them further. I like how From Software is able to present kingdoms / societies that have fallen from grace but each with their own spin making you wonder if they were ever great or just nostalgia.
- smolder 8y agoThe premise seems to miss the point that people generally don't want to invest time and money into things that make them sad or frustrated. The appeal of games is exactly that they reward players for their efforts --that the obstacles can be overcome. Art piece games that exist to convey some kind of an experience that isn't fun are fine. The reward is just having the experience, like a book or tv show. I'm just not sure they should be considered games.
- moate 8y agoSome music makes you feel happy, some is depressing, some of it is just loud pulsing sounds. It's all using the same basic mechanics, it's all music. Seems logical to say that if something functions like a game, but lacks the "you are the god-savior of this universe" appeal of most games, it's still a game. The specific purpose of the OG version of Monopoly was to infuriate the players and make them resent the microcosmic system of economics the game presented. It was literally just a propaganda piece that set out to enrage it's players. Everyone still considers it a game. (https://en.wikipedia.org/wiki/The_Landlord%27s_Game https://en.wikipedia.org/wiki/The_Landlord%27s_Game)
- dudul 8y ago> The appeal of games is exactly that they reward players for their efforts While I agree with the general comment, this part made me laugh a little. I find that games are incredibly easy nowadays, there is little "effort" to actually reward. To me it's a worse trend than the lack of "pessimistic games". Building a culture of "what do you mean I didn't succeed after the second try? But I'm entitled to make it to the next level!!!!!" I might be very cynical, but I think it hurts society a lot. Kind of similar to all these TV shows where the main character transitioning from being a waiter to sales executive or director of marketing in 2 or 3 seasons.
- charliesharding 8y ago> I find that games are incredibly easy nowadays, there is little "effort" to actually reward. While I agree with the general comment, this part made me laugh a little. Games (and TV/movies) are designed to cheat your brains reward system and make you feel like you are achieving something. This is why they're fun to play/watch. I would argue that it's more insidious to require more work out of the player because it's prolonging the inevitable realization that you're not actually accomplishing anything. Games that cut right to the chase and reward you from minor accomplishments allow you to get that quick rush you were looking for then get back to your life. Think about people playing World of Warcraft (especially vanilla days), sinking untold days of play time into grinding out gear/rep/gold. What are they actually getting from this? Versus just about anything else they could be doing with that time? The easier games make it to be rewarded, the more honest they are as a game. You could argue that you want a game to feel like a job because you can't get that satisfying sense of hard work paying off in real life, but I seriously doubt anyone would be happier with a productive, rewarding game life than a productive, rewarding life-life.
- platz 8y agoI think the author meant to say meaningful rather than pessimistic. Something meaningful may necessarily have some pessemism in it. Games today are not meaningful
- jasonlotito 8y agoWhat do you mean by meaningful, because I can easily point out games that I consider meaningful. For you to say outright that games today are meaningful implies that they once were, and I cannot see the difference.
- moviuro 8y ago> Games today are not meaningful Where does that come from? Top of my head: some meaningful games below: - Deck Nine released Life is Strange in 2015, Before the Storm in 2017 ; Life is Strange 2's first episode was released on September, 27th. - Mass Effect makes you think about your place in a very, very vast Universe, the consequences of choices, even though you're a "hero" (2007, 2010, 2012).
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- AdmiralAsshat 8y agoThe author would probably enjoy Pathologic.[0][1] [0]https://en.wikipedia.org/wiki/Pathologic https://en.wikipedia.org/wiki/Pathologic [1]https://www.rockpapershotgun.com/2008/04/10/butchering-pathologic-part-1-the-body/ https://www.rockpapershotgun.com/2008/04/10/butchering-patho...
- watwut 8y agoThere are pessimistic and great books, pessimistic and great movies, pessimistic and great music, so there is zero reason to reject the idea of pessimistic game. I think I would like that. I used to like all the above, so I think the game would fly too. Btw, Nihilumbra is pretty good pessimistic game. But also, I think that if one looks closely into various niches, pessimistic games will be found.
- Tepix 8y agoTalking about pessimistic games, are there any good simulations/games about fighting climate change in the next century or so? Seems like it would be a very interesting topic.
- js8 8y agoNot sure, AFAIK there really isn't one. SimEarth can be made to simulate global warming, but it is very dated (and the Gaia hypothesis is wrong). Some versions of Civilization can somewhat simulate AGW, I believe, too. From the recent ones, Eco and Block'n'hood have ecological themes. Haven't played the first, the second is only local ecosystem.
- fnord123 8y agoTetris, Paper's Please, Nidhogg, Skifree, etc. >and sinking 200 hours into World of Warcraft isn’t going to do anything other than entertain me and make Blizzard Activision’s pockets one one billionth of a percentile deeper. Is that not pessimistic gaming?
- IggleSniggle 8y agoWell said. All these loot box games are astounding upfront pessimistic, many of them even parodying themselves as they try to extract the next nickel using their Skinner box. I occasionally play them, and am always left with this weird mix of dopamine and existential despair.
- bitwize 8y ago> Tetris I work so hard In arranging the blocks But each night I come home To my wife in tears. What's the point of it all When you're building a wall And in front of your eyes It disappears? Source: https://youtu.be/hWTFG3J1CP8 https://youtu.be/hWTFG3J1CP8
- fouc 8y agoSome great pessimistic games: - Papers, Please - Oregon Trail
- xedarius 8y agoDetroit become human is an amazing example of storytelling and emotional character involvement. The game takes no prisoners and the decisions you make can mean a rather bleak end to your characters and more importantly your story arc. There is no going back, what happens happens. There is however an opportunity for glory (depending on your perspective of glory). This is what games should capture, the bitter and the sweet.
- JansjoFromIkea 8y agoYou're as likely to get a major game developer making a pessimistic game as your are to get Disney funding the next Bela Tarr film. You're only going to get someone doing it recreationally to any kind of well developed level if they have absolutely huge personal involvement (e.g. That Dragon Cancer). The issue isn't even that there needs to be more pessimistic games, they're being made and they're gradually getting to a point where they're not pathetically behind other mediums in terms of emotional depth. What there needs to be is an easier means of developing interactive experiences so people can explore different vibes without feeling a need to attain some kind of fiscal reward from their efforts.
- gnosis89 8y agoThere are plenty of pessimistic games that portray the hell of life. This guy is either desensitized to it or has only played Nintendo his whole life.
- moate 8y agoThe longer this post has been up, the more I'm realizing that there are a ton of games that fit this mold. There's no massive $100Mil+ budget games that really do it, and that's fine. These games aren't meant to be massive money makers, but more expand on the types of stories you're able to tell in the medium.
- kingosticks 8y agoAre there any games out there you play through seemingly as the hero only to find out after x hours of 'saving the world' that you were, in fact, not? Something like the film Memento?
- moate 8y agoKnights of the Old Republic had a pretty great twist. You still wind up being the hero, but it's still a real pull the rug out moment.
- dkersten 8y ago> is possible that we do not have pessimistic video games. I do not mean that we don’t have games with a down tone or with a general sense of negativity. I mean that video games, for whatever reason, have a hard time committing to the hell of life. They can be depressive, but they have a hard time letting go of the thought that there might be something good at the end of all this difficult. I don’t know if I agree with the premise. Spoilers ahead. The Dark Souls series is, in my opinion, essentially about futility. It could be said that many of the gmaes monsters are just other players who eventually gave up. Its implied that the world goes in cycles and no matter waht you choose, ultimately nothing really changes. Bloodborne is about cosmic horrors that are beyond our comprehension and that we cannot do anything about. The Last Of Us ends with the entire quest having been for nothing. The Last Guardian ends with the kid and the creature both getting severely injured, getting separated and never seeing each other again. Shadow of the Collossus ends with you killing solitary (and harmless to the world) creatures, freeing the big bad and getting killed in the process, before you ever get to see the princess revived (which was the entire reason you were on the quest to begin with). Many games tie up their stories, but don’t particularly end on a high note exactly. Many games are pretty damned bleak. Hell, I’ve been finding that what I really want to see is more games that are more upbeat and are about more mundane things. For example, I loved the mundane (before the main plot kicks in) aspects of Night in the Woods, just because they were so normal and didn’t involve some dark, bleak, depressing story nor did it involve murdering people. I actually wish that the plot didn’t happen in that game.
- falcolas 8y ago"Need" aside, someone has to pay for those pessimistic games. In the end, that's the biggest impediment to experimental games. Games simply cost more time and money to make than a book, and sometimes more than a full blown movie. If you want more pessimistic games, you will need to fund them, somehow.
- tareqak 8y agoI probably like pessimistic games a little too much: Papers, Please - http://www.papersplea.se/ http://www.papersplea.se/ This War of Mine - http://www.thiswarofmine.com http://www.thiswarofmine.com Beholder - https://beholder-game.com/ https://beholder-game.com/ The Castle Doctrine - http://thecastledoctrine.net/buy.php http://thecastledoctrine.net/buy.php Orwell - http://fellowtraveller.games/games/orwell/ http://fellowtraveller.games/games/orwell/ Headliner - http://unboundcreations.com/games/headliner/ http://unboundcreations.com/games/headliner/ We Become What We Behold - https://ncase.itch.io/wbwwb https://ncase.itch.io/wbwwb Some survival games have a dystopian (therefore, pessimistic) premise, but might not be pessimistic enough according to the article: There Are Billions - http://www.numantiangames.com/theyarebillions/ http://www.numantiangames.com/theyarebillions/ Frostpunk - http://www.frostpunkgame.com/ http://www.frostpunkgame.com/ Plague Inc. - https://www.ndemiccreations.com/en/22-plague-inc https://www.ndemiccreations.com/en/22-plague-inc Even 'Dwarf Fortress' in fortress mode almost always ends with your fortress being overrun - http://www.bay12games.com/dwarves/ http://www.bay12games.com/dwarves/
- bliblah 8y agoThose are some pretty sad games! Just wanted to add two games that straight up left a void in me for a while after I was done Shadow of the Colossus - Is on PS2,PS3, and PS4 and I really can't recommend it enough. Even if it technically ends with a hopeful ending its pretty pessimistic. Life is Strange - The first two episodes make is seem like a pretty goofy teen drama but the last two episodes definitely become exponentially more existential.
- megous 8y agoFar Cry 5? I mean the game ends by you being trapped for the rest of your life with a creepy guy you tried to defeat for the previous 30 hours. Also all the people yoy've been helping in the main/side quests are dead.
- coding123 8y agoI'd love to see a game that takes us through the choices and options available to a homeless person - and especially get the feeling that nobody cares about you and spits on you. I don't think the general population realizes this aspect of life. So start there but make sure there is something to attain. Like a homeless person that could be rewarded 1 million for saving the life of a kidnapped teen. But after the reward is given, even then mistrust happens and people think you kidnapped the kid... Would be fun for me if not depressing at times. Also in the style of GTA obviously.
- neutronicus 8y ago1v1 multiplayer games kind of mirror the always-someone-better hopelessness of the daily grind, StarCraft being perhaps the ultimate example.
- bitwize 8y agoI play Dota 2 against bots because playing against actual humans is cause to weep in despair.
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- escherplex 8y agoIt's very easy to dismiss life as an exercise in masochism. Take the idea up a few notches and question what underwrites your physical existence: murder and theft, involving the demise of countless plants and animals and theft of their carcasses as a personal fuel source (old India Vedic/Buddhist observation added for shock value). Very suckey. Then here by extension it would seem subordinating yourself to the synthetic distractions of psychopathic video games or maudlin RPGs as temporary anxiety outlets ultimately tends in idle moments to reinforce that sense of futility. And then why would you want to essentially 'sublimate' that synthetic psychopathic stimuli by replacing it with a process of being jerked-around by scripted pessimism? Doubt that it has to be that way. As old Milton pointed out in 'Paradise Lost': the mind is a world in itself and in itself it can make a heaven of hell or a hell of heaven. Since it's unlikely anybody is going to make the personal world that YOU would want for you, maybe a practical excursion into gnothi seauton (know yourself) then follow-up with scripting your own suitable world.
- yellowapple 8y agoI feel like The Stanley Parable falls into this category. The game's ability to account for seemingly every deviation a player may want to take from the as-narrated story means that any attempt on the player's part to exert free will won't actually succeed; at best, you'll end up at a stalemate between you and the narrator. And yeah, there are "happy" endings, but none that make you really feel like you've "won".
- Const-me 8y agoMax Payne 1 and 2 tell a story of man revenging after his wife and newborn daughter are brutally murdered. Grand Theft Auto 4’s main protagonist has survived a civil war, and it shows. The story ain’t particularly optimistic either. “This War of Mine” tells a story of group of civilians trying to survive in the warzone. “Hellblade: Senua's Sacrifice” main protagonist has severe schizophrenia. These are amazing games, despite overly pessimistic and even depressing.
- pattisapu 8y agoJust play Nethack.
- bachir44 8y agoI do not agree when you say that "today's games do not make sense" each one has his style of video games, if you say that today's games do not have meaningless, others can said that advent games no sense either, it should not be generalized. ____________________________________________________ https://downloader.vip/the-pirate-bay/ https://downloader.vip/the-pirate-bay/ https://downloader.vip/yify-yts/ https://downloader.vip/yify-yts/ https://downloader.vip/rargb/ https://downloader.vip/rargb/