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That definitely counts in my book. Milkdrop 2 introduced shader support at a time when GPUs were coming out with increasingly powerful shader support, which was
by pierrec 8y ago
That definitely counts in my book. Milkdrop 2 introduced shader support at a time when GPUs were coming out with increasingly powerful shader support, which was mostly just used for video games, leaving an untapped artistic potential. This potential has been explored by Milkdrop 2 preset authors in astounding ways. I would say they were, for a while, ahead of the general demoscene in terms of crazy shaders.
(Looks like Milkymist doesn't support any of that since it emphasizes open hardware)
- brian-armstrong 8y agoCompletely agree! Milkdrop 2 has some fascinating shaders. I wonder if anyone has made a JS backend for them yet. I don't imagine it'd be too too hard to accomplish, especially with Emscripten
- sb10q 8y agoIt's possible to do a OSHW shader implementation, but we ran out of time/funding. And lack of shader support was hardly the biggest problem with that project.