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Do the emulator and compiler still require SSDs and 16GB+ RAM to be usable? I love Android Studio but it used to always feel very heavy-weight.
by foobaw 8y ago
Do the emulator and compiler still require SSDs and 16GB+ RAM to be usable? I love Android Studio but it used to always feel very heavy-weight.
- lgleason 8y ago16GB is the bare minimum, but with some thrashing. 32 to really be usable, especially when running emulators.
- copperx 8y agoWhy has this been downvoted? I like Android studio but you do need to have at least 32GB of RAM for it to feel snappy. 16GB gives you a very usable, but sometimes laggy experience.
- deleted 8y ago[deleted]
- dvh 8y agoI'm using almost daily Android studio on Celeron J3455 with 4GB ram on Ubuntu 16.04 64bit and it's usable. I mostly do WebView apps, it is also on some cheap SSD.
- aikah 8y ago> I'm using almost daily Android studio on Celeron J3455 with 4GB ram on Ubuntu 16.04 64bit and it's usable. I mostly do WebView apps, it is also on some cheap SSD. I don't think it's possible to run the emulator with more than 5 FPS with this kind of set up. Let alone the editor itself which frankly runs like crap on low end hardware. The irony is that eclipse was much much faster in constrained environments. It's like IntellJ spends its time indexing and when it's done it's doing some more indexing just for kicks.
- kllrnohj 8y agoMy AS + Emulator running together is sitting at 3GB RAM. Definitely doesn't need 16GB+
- jtietema 8y agoYou are probably not counting the Gradle daemon and kotlin compiler daemon. I have seen those grow to 4±GB and ~8GB respectively. Not using Kotlin definitely has advantages for memory usage.
- Jaruzel 8y ago16Gb, Standard HDD, Mid range i5 processor. It's sluggish as hell. Takes an age to start up, the gui is slow, and compiling even a basic app taks forever, with much disk thrashing. I've given up, and recently uninstalled it. I'm going to try and develop android apps using Xamarin in Visual Studio instead (as I have that anyway for Windows dev).
- pjmlp 8y agoI am on the same path, even though it makes me feel a bit like hypocrite given my advocacy for native tooling vs third party, it actually does seem a better path to sanity. Either that or just live with mobile Web and its constraints.
- yrio 8y agoI often read complaints that Xamarin is buggy (builds randomly stop working, often need to restart Visual Studio, etc). How's your personal experience with Xamarin? How's the tooling compared to Android Studio?
- anta40 8y agoAndroid Studio runs fine on my laptop (only with 8 GB RAM). And I don't use emulators, though. Just straight run the code directly on the devices.