3 ms·
Build in a trial period then with limited functionality/levels. The cost of that trail period is a small percentage of the overall price. For isntance, let's
by jtr_47 8y ago
Build in a trial period then with limited functionality/levels. The cost of that trail period is a small percentage of the overall price. For isntance, let's say the game is $12 USD. The trial period of the game would be 2 days 1 or 2 levels & cost $2 USD. you can upgrade to the full game (no refunds) or pay as you go for each level/functionality.
Yes - maybe this is more programming, but we have better languages & libraries to make this happen.
I think there's a way to do this & eliminate nonsense.
- MBCook 8y ago$12 games are an absolute no-go on the App Store. If the app is paid its almost certainly $0.99, maybe $2. So that doesn’t work, unless the ‘trial period’ is $0.20. And at that point Apple/etc is losing money on CC fees.