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The respective pros and cons of EIS & OIS don't change with light level. EIS works by cropping part of the image which results in a narrower FoV and a lower res
by skookum 8y ago
The respective pros and cons of EIS & OIS don't change with light level. EIS works by cropping part of the image which results in a narrower FoV and a lower resolution, however these effects occur regardless of how bright the scene is.
The additional moving parts of OIS systems make them less suitable for ruggedized cameras.
- endorphone 8y agoVideo is a series of photos. Captured by the photo sensor identically to taking photos, but for bandwidth and time reasons usually downsampled and with a max exposure time of the framerate. In low light that 30 FPS camera will increase the exposure time to up to 1/30th of a second. In a bouncing, rapidly changing camera this yields a smear of a photo. OIS combats this by limiting capture motion during most movements. There is absolutely an enormous difference between the two, and it yields the classic garbage in = garbage out problem.
- IshKebab 8y agoYou're ignoring the effects of motion blur. Consider a smoothly panning camera in a poorly lit scene. OIS can move the lens to cancel out the pan so you don't get blurring. EIS can only do it if you take multiple photos at a much higher frame rate (I think the Pixel 2 does this but it is very uncommon, and probably too power intensive to do for 4K video).
- skookum 8y agoYou're ignoring the application. OIS systems move a subgroup of lens elements to compensate for movement of the camera. The degree of that movement is very limited. The main purpose of OIS is to approximate a stationary camera platform from a near-stationary one. Many OIS systems get turned off for panning - while more sophisticated ones support being turned off in the panning axis - specifically because they don't handle movement outside of a very limited range. For applications where the camera is intended to be in-motion the appropriate mechanical solution is using a gimbal, not OIS. The main purpose of gimbals or EIS is not to produce sharper individual frames but to reduce jarring across a sequence of frames by smoothing the camera movement - gimbals do it physically while EIS simulates it after the fact by using a subset of the total sensor area. At 30fps the longest possible per-frame exposure is 1/30s. An action camera-wearing athlete moving at a leisurely 20mph will travel about a foot in 1/30s - and that's just movement in one axis. OIS is not going to help with per-frame motion blur when the camera moves that much or more during the exposure.
- endorphone 8y agoOIS is not going to help with per-frame motion blur when the camera moves that much or more during the exposure. A camera rotating or tilting just a few degrees has magnitudes more of an impact than the fastest possible athlete. And yes, of course OIS "turns off" during panning (and the resulting image blur is not only consequent, it is expected and natural), as it would counteract the effect. Just to be clear, I spent two years building a commercial image stabilization solution -- I'm pretty educated on what I'm talking about. The value of OIS + EIS is that with OIS the vast majority of frames have the stablest possible capture, while EIS can effectively fix what OIS misguessed (e.g. the beginning of a pan that OIS tries to counteract). This is exactly what the iPhone does.
- skookum 8y ago> A camera rotating or tilting > I'm pretty educated on what I'm talking about. Then you should know that tilting is rotation. Unless by rotation you mean specifically around the optical axis to differentiate from pitch and yaw... in which case you should know that such rotation is uncorrectable by optical systems - though it is correctable by sensor-shift systems. I think the point you're trying to make with "a few degrees has magnitudes more of an impact" is that rotation has more impact than shift. I agree that the rotation caused by moving the lens a few millimeters has more impact than shifting the camera a few millimeters for sufficiently distant subjects. This is why early IS systems were focused on mitigating pitch and yaw as opposed to shifts: moving lens groups to counter millimeters of rotation is within the physical capabilities of a system that can fit within a lens and it gives a lot of bang for the buck in a narrow sweet spot. Rotational movement is most prevalent in hand-held cameras while operating the camera - for example pressing the shutter button - and less so when it's just being held. This is why there was a standard trick in still photography of using bursts of continuous shooting to get clearer captures: the first frame is impacted by sudden pitch but subsequent ones are much less so. OIS does an excellent job of addressing that first frame blur. Due to inertia, when a camera is attached to a larger object in motion (athlete, surfboard, vehicle, etc.) random rotational movement is much less pronounced while continuous shifting is. Correcting sustained directional movement - be it rotational or shift - is not something OIS systems are designed to handle. They are meant to correct random movement around a mean, essentially they provide an instant mechanical "reversion to the mean" of sorts. Correcting tens of centimeters of shift is well outside their capabilities and shifting a camera tens of centimeters during exposure will absolutely result in noticeable blur. It doesn't remotely require "the fastest possible athlete" to achieve that level of shift during a 1/30s exposure. The point is not that EIS is better than OIS - the systems serve different purposes. The point is that OIS doesn't bring as much value to action camera use cases and it comes with the significant downside of reduced durability.