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How we fit an NES game into 40 Kilobytes [video]
- Scaevolus 8y agoRetro City Rampage for NES did something similar (32KB program ROM, 256KB graphics ROM), but the author also developed a High Level Assembler so you he could write structured code more directly: https://www.youtube.com/watch?v=Hvx4xXhZMrU https://www.youtube.com/watch?v=Hvx4xXhZMrU
- monocasa 8y agoA lot of asm work back in the days was with fairly powerful macro assemblers that let you 80/20 rule yourself to fairly structured code.
- unwind 8y agoWell this video is about fitting all of the vertically-scrolling 4-player run-and-jump action into 40 KB, with some very neat tricks to shave and save everywhere. Really interesting if you're into low-level stuff. The NES looks kind of fun to develop for ...
- bopbop 8y agoIt is actually - I've done quite a bit over the past two or three years and 6502 assembly is really nice to program - it's hard to explain, but the fact it only has three registers combined with a relative ton of storage space for variables means you're constantly doing this three-card Monte shuffle that is very satisfying. It's also all eight bit, obviously, so you're also dealing with nice, human manageable numbers of 0 to 255.
- Hydraulix989 8y agoHow big are they normally?
- lostgame 8y ago256kb, 512kb?
- firdak 8y agoOffical NES games were between 24KB (e.g. Excitebike) and 768KB (Kirby's Adventure) in size. The Japanese Famicom even had a 16KB game (Galaxian).
- 0xcde4c3db 8y agoFamicom also had a 1024KB game (Metal Slader Glory).
- mattseattle 8y agoIt's an interesting project, and I enjoyed watching the video, Thanks for sharing.
- bopbop 8y agoHaven't watched this but follow the nes dev scene closely, and I'm looking forward to this. Some other good new releases(all three of these are freely downloadable): Project blue: http://forums.nesdev.com/viewtopic.php?f=33&t=16785 http://forums.nesdev.com/viewtopic.php?f=33&t=16785 Star Evil and FF: http://forums.nesdev.com/viewtopic.php?f=33&t=16993 http://forums.nesdev.com/viewtopic.php?f=33&t=16993 For anyone interested in doing some new programming, I recommend starting with nesdougs tutorials, which'll get you started with a dev environment in c: https://nesdoug.com/ https://nesdoug.com/ And checking out forums.nesdev.com in general.
- bopbop 8y agoOh and should probably mention there's another nes kickstarter on now, nebs n debs, which is looking good: https://www.kickstarter.com/projects/dullahan-software/nebs-n-debs-a-new-nes-platform-game?ref=user_menu https://www.kickstarter.com/projects/dullahan-software/nebs-...
- makapuf 8y agoquick summary : (video still interesting) - optimize sprites as 8x8 tiles, use symmetry - reuse sprites / tiles with different palettes - define levels as metatiles of 32x32 made of 4x4 tiles - set levels as symmetric, use high bit of metatile indices to define rotation of each metatile line. - delta-encode hard mode wrt standard mode
- Dowwie 8y agoIn addition to this talk, I recommend watching a documentary, Beep, about how musician-programmers managed to compose meaningful sounds and music in memory constrained systems. http://www.gamessound.com/ http://www.gamessound.com/