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I was very fortunate. This is the machine on which I originally learned OpenGL. It was an undergrad lab job where I was paid $5/hour to eventually write http://
by corysama 8y ago
I was very fortunate. This is the machine on which I originally learned OpenGL. It was an undergrad lab job where I was paid $5/hour to eventually write http://paulbourke.net/geometry/polygonise/marchingsource.cpp http://paulbourke.net/geometry/polygonise/marchingsource.cpp But, in order to do that I had to learn how to 3D at all.
The most fun I had with the machine was playing GlQuake 1 at 1280x1024 on a T1 line and bragging about it on the chat where everyone thought I was lying. Of course, a year later the 3DFX Voodoo 1 would come out and deliver approximately 1/4 the fill rate for 1/1000 the price.
Besides that, it was a fine machine. Lots of cores that I didn’t know how to utilize. Occasional bugs in the OpenGL implementation that might have been me accidentally triggering edge cases. Command line compiles, gdb, lots of core dumps.
SGI really lost it’s way after this. Years later they would be showing at SIGGRAPH with multi-wall-sized displays, but without the programmable shading that would be all the rage not just right then, but for the next two decades... They went so far as to publish papers showing that with hundreds of passes and temporary buffers using fixed-function shading, you could eventually get mostly the same results as the new-fangled programmable BS...
The brilliant engineers of SGI soon moved on to become founding members of Nvidia, ATI, Imagination and other graphics tech companies.
- sureaboutthis 8y agoIf you mean in 1993, you mean GL, not openGL, I think. I worked at SGI in 1992.
- analbeads01 8y agoOpenGL was founded in 92 and basically IrisGL with bits removed. Anyway by the time quake was released in 1996 OpenGL was very much a thing.
- TomVDB 8y ago> The brilliant engineers of SGI soon moved on to become founding members of Nvidia, ATI, Imagination and other graphics tech companies. It’s called “the University of Silicon Graphics.”
- pandaman 8y ago>a year later the 3DFX Voodoo 1 would come out and deliver approximately 1/4 the fill rate for 1/1000 the price You are probably misremembering things. GLQuake came out in 1997, after 3DFX Voodoo in 1996, not the other way around.
- theandrewbailey 8y agoATI was founded in 1985, long before this machine. Maybe you meant ArtX? They eventually got bought by ATI, and later, AMD.