5 ms·
Modern games are written in huge swaths of C++, tiny bits of SIMD compiler intrinsics and individual pieces of very special-purpose assembly. If you want to fe
by corysama 16y ago
Modern games are written in huge swaths of C++, tiny bits of SIMD compiler intrinsics and individual pieces of very special-purpose assembly.
If you want to feel impressed, check this out http://benfry.com/distellamap/ http://benfry.com/distellamap/
- scott_s 16y agoThis is brilliant. So brilliant I'm submitting it to the main page.
- Ogre 16y agoYou're more likely to find lua or sometimes python in modern games than assembly. Scripting has become a big part of many games, and lua has found its niche by virtue of being relatively light weight and quite easy to interface with from C/C++. I don't think I've seen any assembly that was actually enabled in the games I've worked on in the last five years, though I do know where there's a tiny bit in my current project that's #if'd for older environments. That's just stuff like atomic operations that every modern compiler provides built-ins for now. The link is great, thanks!
- revjx 16y agoThat is superb.