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I know that at the least, NES, Super NES, and Sega Genesis games were nearly all programmed in assembler. I don't know much about the next generation of game sy
by BrandonM 16y ago
I know that at the least, NES, Super NES, and Sega Genesis games were nearly all programmed in assembler. I don't know much about the next generation of game systems. Whenever you want to feel impressed, go back and play some old school classics.
- corysama 16y agoModern games are written in huge swaths of C++, tiny bits of SIMD compiler intrinsics and individual pieces of very special-purpose assembly. If you want to feel impressed, check this out http://benfry.com/distellamap/ http://benfry.com/distellamap/
- scott_s 16y agoThis is brilliant. So brilliant I'm submitting it to the main page.
- Ogre 16y agoYou're more likely to find lua or sometimes python in modern games than assembly. Scripting has become a big part of many games, and lua has found its niche by virtue of being relatively light weight and quite easy to interface with from C/C++. I don't think I've seen any assembly that was actually enabled in the games I've worked on in the last five years, though I do know where there's a tiny bit in my current project that's #if'd for older environments. That's just stuff like atomic operations that every modern compiler provides built-ins for now. The link is great, thanks!
- revjx 16y agoThat is superb.