2 ms·
I have an i5 which is 2 years old, 16GB of ram and a SSD. I want to write games, and usually the libraries involved can be a little large, like bullet or Ogre3
by jokoon 8y ago
I have an i5 which is 2 years old, 16GB of ram and a SSD.
I want to write games, and usually the libraries involved can be a little large, like bullet or Ogre3D. I remember MSVC 2012 stopping compilation because of a lack of memory.
Accelerating the step of rebuilding a single file requires precompiled headers, which is atrocious to manage, or specific code decomposition in several files, which is quite demanding.
I'm aware modules might be accelerating compilation (I hope I'm right), but I'm not even sure they will be part of C++20.
I like C++ too, but the slow compilation times are really getting on my nerves, and I wish there was a good solution for that, even if it breaks backward compatibility.