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HyperRogue – a non-Euclidean roguelike
- dang 8y agoDiscussed in 2015: https://news.ycombinator.com/item?id=9744353 https://news.ycombinator.com/item?id=9744353
- zenorogue 8y agoBut still in development :) Tons of new lands, game modes, and display modes added since then.
- Null-Set 8y agoThis link redirects to an error page on mobile. Use a desktop useragent to see the page.
- DonHopkins 8y agoLike Hunt the Wumpus on steroids (or LSD)! https://en.wikipedia.org/wiki/Hunt_the_Wumpus https://en.wikipedia.org/wiki/Hunt_the_Wumpus >There are twenty rooms, each connecting to three others, arranged like the vertices of a dodecahedron or the faces of an icosahedron (which are identical in layout). https://en.wikipedia.org/wiki/Gregory_Yob https://en.wikipedia.org/wiki/Gregory_Yob The author of Hunt the Wumpus, Gregory Yob, aka Hara Ra, aka Gregory H. Coresun, passed away in 2005, and had his head frozen at Alcor's Scottsdale cryonic neuropreservation facility, where he now resides among the great COBOL programmers. https://medium.com/@donhopkins/cobol-forever-1a49f7d28a39 https://medium.com/@donhopkins/cobol-forever-1a49f7d28a39
- nkozyra 8y agoThis was the first game I played as a small child and it was far too frighting for what it was.
- PhasmaFelis 8y ago> had his head frozen at Alcor's Scottsdale cryonic neuropreservation facility, where he now resides among the great COBOL programmers. I'm choosing to believe that Alcor has a Hall of Frozen Heads of Great COBOL Programmers.
- wjnc 8y agoThose would be the all caps rooms (COBOL, FORTAN, LISP).
- michaelmior 8y agoTitle should be "non-Euclidean"
- Abekkus 8y agonon-euclidean is an ill-fitting name, It's just extra dimensional, still within euclidean constraints, and generally not even making full use of a fourth dimension, These games only explore allowing overlapping 3-dimensional spaces with clearly defined boundaries between those overlapping 3D spaces.
- shadowmint 8y agoThis is true of many ‘non euclidean renderers’ but in this case it is actually using a hyperbolic plane as the playing field. Higher dimensionality is largely irrelevant to whether the geometry is euclidean or not.
- LoSboccacc 8y agoMost games set on a globe are, like, say, planetary annihilation.
- shadowmint 8y agoYes, but we're all basically familiar with elliptic geometry, and as a result it's not terribly interesting or surprising. Hyperbolic geometry, on the other hand, is alien to most people, (especially fractal like the projections into 2d and 3d), so when people wave their hands and say 'non-Eyclidean geometry!', that's what they usually actually mean. Try actually watching some of the hyper-rogue gameplay: https://www.youtube.com/watch?v=lX5eCfRSCKY https://www.youtube.com/watch?v=lX5eCfRSCKY I assure you, it's more interesting as a geometric visualisation than planetary annihilation is. More technical reading here: https://math.stackexchange.com/questions/1407550/what-hyperbolic-space-really-looks-like https://math.stackexchange.com/questions/1407550/what-hyperb...
- 8y ago
- kqr2 8y agoOn October 6-7 in SF, there will also be the 2018 Roguelike Celebration: https://roguelike.club/ https://roguelike.club/ Tickets: https://www.eventbrite.com/e/roguelike-celebration-2018-tickets-46787889838 https://www.eventbrite.com/e/roguelike-celebration-2018-tick...
- gabcoh 8y agohttp://elevr.com/portfolio/hyperbolic-vr/ http://elevr.com/portfolio/hyperbolic-vr/ Another interactive exploration of the hyperbolic plane. This one is less a game than a interactive visualization buy still cool.
- nyolfen 8y agoi followed the roguelike scene a bit when i was younger but i've kind of stopped paying attention to it since i no longer as much free time for hobbies. what are the coolest roguelikes from the last ~5 years?
- imh 8y agoRogue Legacy was fun.
- reificator 8y agoProgression beyond unlocking new ways to play the game (such as in FTL) almost immediately kills any interest I have in a roguelike/roguelite. Or really most genres that it's infested. What happened in the last 10 years that every game now needs to drip feed constant rewards rather than just being fun enough that you come back to play it? IMO the beauty of a roguelike is its impermanence. You pick it up, play for awhile, and if you lose the slate is wiped clean for next time.
- indy 8y agoBoth Cogmind and Caves of Qud are really good
- LoSboccacc 8y agoDwar Fortress adventure mode is pretty enjoyable if you get past the hardcore interface Adom just got a large rewamp and polish update, tome has a lot more questlimes, but of really new games are few: cogmind is one, doom rl depending on when you left off and for last there’s this thing I cannot wrap my head around for how amazing it is, even if it pushes ascii game boundaries all the way to the other side https://www.youtube.com/watch?v=z9YdLPg3ncY https://www.youtube.com/watch?v=z9YdLPg3ncY
- nyolfen 8y agodoomrl graphical release is probably the last thing i took a big dip into. thanks for the recs! just got cogmind.
- TickleSteve 8y agonon-euclidean?? or is this something different?