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I think you summed it up quite nicely. I developed the original Mac port, I guess about 15 years ago now. I’m pretty conflicted as to what’s happened with Syne
by BillyBreen 8y ago
I think you summed it up quite nicely.
I developed the original Mac port, I guess about 15 years ago now. I’m pretty conflicted as to what’s happened with Synergy recently, but not because I feel like there’s anything morally wrong in what Nick did. I’m more bummed out because it feels like a market failure, for lack of a better way of explaining it: how could a useful open source project, valued by many and (tbh) not terribly complex, require a pivot to a commercial license to remain viable?
I’m as guilty as any for not contributing anything beyond my initial port. But I’m still bummed it’s come to this.
- burnte 8y agoI think he just put too many eggs in that basket too quickly. It's a great product, and the cross platform support is killer since Multiplicity from EdgeRunner/Stardock and Mouse without Borders are both Windows only. I think Nick Bolton saw an opportunity, but wasn't necessarily the most qualified person to handle the task. I'm not trying to insult him, but I was around when Synergy was waiting on Chris to release the fabled 2.0 and when Nick Bolton jumped in to try to make a business out of Synergy. His twist towards a commercial license came from the fact that despite it being used by many people, few ever paid. He obviously felt he had to force the issue but clearly chose poorly. This is an itch many people feel, but clearly few wish to scratch. It's frustrating.