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Remember that Blender started as proprietary software created by a Dutch company. The software was close source from its inception until 2002 when the parent co
by burnte 8y ago
Remember that Blender started as proprietary software created by a Dutch company. The software was close source from its inception until 2002 when the parent company went bankrupt and the creator started a crowdfunding campaign to buy and open the source from the holding company's liquidation sale.
- beiller 8y agoYeah I watched an interview. It was cool how he says most of the major modeller refactors, and other very important code contributions were donated by volunteers.
- andrewflnr 8y agoYes, and then it was able to start slowly taking over the world. I see the value of a proprietary cash-fueled kick start, but it wasn't the driving factor in blender's adoption, and other projects show it's clearly not necessary in the general case.
- burnte 8y agoI'm just pointing out it was originally proprietary and that's where it built a reputation that made it worth opening and supporting. Software doesn't know if it's proprietarily licensed or not. Great ideas are only GPL. OSS is great, but it doesn't mean proprietary software is bad or evil.