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Blender is the epic example of free software slowly eventually eating the big proprietary guys' lunch. Volunteers spending countless hours writing software, bec
by beiller 8y ago
Blender is the epic example of free software slowly eventually eating the big proprietary guys' lunch. Volunteers spending countless hours writing software, because they were fed up with the very high pricing point of the alternatives (Maya, 3DS). Now hopefully they can kick off the eating of large internet incumbents like Youtube, maybe using some decentralized free video sharing like PeerTube. I love watching blender tutorials. I hope this creates more competition in this space (online video hosting).
- ealhad 8y agoThis is great news for PeerTube! Since Blender as an established community, I hope PeerTube will gain traction from it.
- LyndsySimon 8y agoIn at least a small way, it already has. I'd not heard of PeerTube prior to reading this submission, and now I'm interested.
- ealhad 8y agoAnd that's already great!
- reitanqild 8y agoFor what it's worth peertube is running a crowdfunding campaign now if anyone is interested: https://www.kisskissbankbank.com/en/projects/peertube-a-free-and-federated-video-platform https://www.kisskissbankbank.com/en/projects/peertube-a-free...
- corobo 8y agoIndeed! I've been intrigued enough to look into hosting an instance on a video-related domain I have knocking about
- chris_wot 8y agoIt would be rather ironic if Blender was able to remove Youtube's dominance :-)
- saintPirelli 8y agoI really hope we will be looking back at this moment in 3 years or whatever as the beginning of something big. We are long overdue to "myspacifiy" some of the current regents of the web.
- burnte 8y agoRemember that Blender started as proprietary software created by a Dutch company. The software was close source from its inception until 2002 when the parent company went bankrupt and the creator started a crowdfunding campaign to buy and open the source from the holding company's liquidation sale.
- beiller 8y agoYeah I watched an interview. It was cool how he says most of the major modeller refactors, and other very important code contributions were donated by volunteers.
- andrewflnr 8y agoYes, and then it was able to start slowly taking over the world. I see the value of a proprietary cash-fueled kick start, but it wasn't the driving factor in blender's adoption, and other projects show it's clearly not necessary in the general case.
- burnte 8y agoI'm just pointing out it was originally proprietary and that's where it built a reputation that made it worth opening and supporting. Software doesn't know if it's proprietarily licensed or not. Great ideas are only GPL. OSS is great, but it doesn't mean proprietary software is bad or evil.
- asteli 8y agoBlender is actually my favorite example of a beautifully made, professional-level OSS tool. The way the interface renders, the way the interface is thought out -- it's truly a pleasure to use. Given the Python backend interface and graphics/game engine, I've considered using it for completely unrelated projects -- I could see it being used for video/display jockeying, or aerial survey flight control, for example.