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Every game developer I know turns off the metal rendering pipeline and uses the much more stable and refined OpenGL one unless getting every tiny bit of perform
by RobLach 8y ago
Every game developer I know turns off the metal rendering pipeline and uses the much more stable and refined OpenGL one unless getting every tiny bit of performance needs to be squeezed out.
I’ve witnessed plenty of last minute builds be saved by a Unity game dev on a Mac just flipping their renderer settings.
- ianlevesque 8y agoSounds like this might be the incentive Unity needs to fix their Metal implementation.
- RobLach 8y agoI don't think it's much of an incentive. According to Valve's hardware surveys roughly 3% of Steam's market is MacOS. Those type of numbers are similar across different distribution platforms that a Unity game dev will target. It'll be hard to nudge it away from low priority with that share. https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...
- the6threplicant 8y agoThe other figure to look at is the amount of money spent. If it's similar to the hardware percentage then you're right, if on the other hand, macOS users spend more on games then a rethink is in order.
- Lievelingsduif 8y agoDo you have a source for that? Because I can't really find a figure. Genuinely curious.