4 ms·
The Atari 2600 has this same kind of circuit for its two 8x1 sprites and two 1x1 missiles, at least for the horizontal motion part (HMOVE). To save silicon, it
by sehugg 8y ago
The Atari 2600 has this same kind of circuit for its two 8x1 sprites and two 1x1 missiles, at least for the horizontal motion part (HMOVE). To save silicon, it uses a polynomial counter / LFSR instead of 4-bit counter ICs.