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Easy to say, hard/impossible to do. When you're paycheck to paycheck(which I was in gamedev, yay high col) "not crunching" isn't really a choice when you risk
by vvanders 8y ago
Easy to say, hard/impossible to do.
When you're paycheck to paycheck(which I was in gamedev, yay high col) "not crunching" isn't really a choice when you risk getting labeled "not a team player" and slow-rolled towards the door.
- shawn 8y agoThis is partly because most gamedevs lack confidence. There's nothing stopping you from walking out from abuse -- the door is right there. It's harder to admit to yourself when your job is abusive. Harder still: admitting you don't really like your job, and you're ok with finding a new one. Finding a new job can be difficult for gamedevs, but transitioning out of gamedev is surprisingly easy. At the end of the day, it's our collective willingness to put up with abuse that allows crunch to happen.
- mrguyorama 8y ago>There's nothing stopping you from walking out from abuse What magic world do you live in that doesn't have rent and grocery expenses?
- krageon 8y agoOf course, if the alternative to that abuse is literally living on the streets it's not really a choice anymore (except in the most inane sense). It then becomes "if you want to live, you will let daddy corporate tell you whatever he wants" - coincidentally, this is precisely what we're seeing.