4 ms·
I believe that part of the problem is the attitude of major publishers towards game development. There is absolutely no consideration for the artistic value of
by Fej 8y ago
I believe that part of the problem is the attitude of major publishers towards game development. There is absolutely no consideration for the artistic value of their works - they will manipulate the end product, and the developers, in any way to maximize short-term profit at the cost of everything else.
Take as an example - the current loot box (gambling) controversy. Publishers have pushed this mechanic to an extreme. They are only relenting now (somewhat) due to the scrutiny of various governments. That's how far they'll go to earn an extra buck, even if it compromises the rest of the work.
Of the point of the article: publishers will continue to hire almost exclusively temp workers, since it is more profitable in the short term. They will do this until they cannot; they know that day will come eventually, but not in the short term, so they are unconcerned with the problem, and will continue milking their various resources for every last dollar.
Sony, Paramount, Disney, etc. all respect the motion picture as an art form, despite being for-profit, since they know that defiling their products will end poorly in the long term. EA, Activision, Bethesda, and the like have no such respect for the art of video games.
Perhaps it is because the medium is in such an early stage of its life.
- deleted 8y ago[deleted]
- stevenwoo 8y agoAlmost every worker/contributor in the movie/TV industry in North America is represented by a union/guild or is trying to get into one, there are non union projects/studios but those are in the minority.
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- dgudkov 8y ago>There is absolutely no consideration for the artistic value of their works. Artistic value derives from uniqueness. The commoditization of the game industry may be a sign that not much distinctive artistic value is created nowadays, that games increasingly look like each other.
- vinceguidry 8y agoNo, it doesn't. Art is 95% craft, 5% inspiration. If an artist doesn't put in his 10,000 hours learning his craft, then being unique won't save him from being mediocre. Artistic endeavors are much like PhDs in that you're making a small dent on the edge of pop culture. Without the long hours learning craft you'll never reach the edge. Everything unique you do will be stolen by people who know the craft better and they're the ones that will get famous from it.
- CalRobert 8y ago"attitude of major publishers towards game development" So very, very true. I just gave notice at my video game developer, and it made me sad to do so. The company is great, it really is! Fantastic people, etc. But the publisher (in Southern CA naturally) is destroying it by pushing, and pushing, and pushing, and completely disregarding any semblance of proper planning. And no, they don't give two shits about the game itself - just selling more lootboxes. I remember saying "I have a hard stop at 5:30 because my kid's day care closes at 6:00" and they thought it was just HILARIOUS to laugh about "can't their mom do that? LOL HAHAHA?" What a bunch of braying jackasses.