3 ms·
I was recently contacted by someone looking to hire me to Improbable. They linked this puff piece which made its way into Wired, and I had a chuckle: http://www
by Jasper_ 8y ago
I was recently contacted by someone looking to hire me to Improbable. They linked this puff piece which made its way into Wired, and I had a chuckle: http://www.wired.co.uk/article/improbable-quest-to-build-the-matrix http://www.wired.co.uk/article/improbable-quest-to-build-the...
> MetaWorld, a SpatialOS app being developed by San Francisco-based HelloVR, lets two people play chess in virtual reality together. MetaWorld is also persistent – which seemed like a great idea, until players started throwing virtual chess pieces into the grass, and the Improbable team had to crawl around on their virtual hands and knees to find them.
Either Improbable made it impossible to add a reset button to object positions in their SpatialOS product... or they're hyping their product by showing how much busywork their employees are doing.
Technology isn't the reason that nobody's making hyper-realistic video games, game design is. A lot of new game developers starts out with the idea of "the game where you can do anything", and then slowly learns why other games don't attempt to do that: real life is honestly quite boring and tedious.
- Asooka 8y agoThe only time I've seen "the game where you can do anything" work out is VR Chat. But that's only because "anything" here means "anything you can make in Unity and publish to the servers", so it's less a game and more a multiplayer creative experience.
- imtringued 8y agoThat valuation is a total joke. How are they ever going to grow a 1 billion dollar business based on a server engine for videogames? The market for MMO server engines is tiny. So either they must sell it for millions per customer or their real goal is realtime HPC simulations. Even if they do find customers they are still at risk of google or amazon commoditizing SpatialOS.