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I really love Curious Expedition - and I am also a huge fan of making JavaScript/web games. My favorite aspect is that it's no longer even very notable when a g
by mrspeaker 8y ago
I really love Curious Expedition - and I am also a huge fan of making JavaScript/web games. My favorite aspect is that it's no longer even very notable when a game IS a HTML5 game. There are heaps of them on steam now, and usually the creators don't even mention HTML5: partly because it's seen as a terrible choice in the gamedev world, but mostly (I hope) because it doesn't matter any more. The games get to speak for themselves. A game like Game Dev Tycoon can be a great game about game making, and secretly written in JavaScript.
I'm continually impressed with Rezoner's games like wilds.io and wanderers.io, Ansimuz's Elliot Quest was a great game, Play Keepout (http://www.playkeepout.com/ http://www.playkeepout.com/) is a fun dungeon crawler from the team that make the multiplayer Browser Quest game for Mozilla, and Jandisoft's upcoming MMO https://www.madworldmmo.com/ https://www.madworldmmo.com/ looks pretty amazing (it's built on Pixi.js I believe)
The technology is becoming less and less a factor, and the ideas and execution more and more so. Good times!
- riadd 8y agoAgreed! Mentioning the HTML5 backend on Steam is actually a detriment, or completely unimportant at best. There are lots of interesting web games in the free-to-play market, but I'm excited to see which web game actually manages to really break out into the premium market. We're using a humble bundle widget to sell our web based version at the moment. https://www.humblebundle.com/developer/widget It is very hard (or nearly impossible) to make up for the increased visibility that you get when you launch on Steam. Although that one is getting harder by the minute as well of course. Thanks for the mention in your book by the way!