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High-res scans of sculptures are already a thing [0]. Just send the polygon mesh to a 3d printing and presto, you get your own David by Michelangelo. However, p
by lou1306 9y ago
High-res scans of sculptures are already a thing [0]. Just send the polygon mesh to a 3d printing and presto, you get your own David by Michelangelo.
However, painting would be waay more difficult, especially in cases (such as Van Gogh) where the artist deliberately applies thick layers of paint.
(I find the idea of intentionally destroying the originals to be ludicrous, but hey, more future-proofing is always good)
[0]: http://graphics.stanford.edu/papers/dmich-sig00/ http://graphics.stanford.edu/papers/dmich-sig00/
- pbhjpbhj 9y agoPolygon printed plastic is nothing like chiselled marble, and that's going to be super hard to replicate because of the random variability. What is it about original artwork that makes it so important as to need eternal preservation?
- lou1306 9y ago> What is it about original artwork that makes it so important as to need eternal preservation? In David's case, maybe the fact that Michelangelo was able to carve it out of a fragile and partially sculpted block that at least two other great artists refused to use. It's an engineering feat at least as much as an artistic one.