2 ms·
I did a basic benchmark [0] when partially porting gl-matrix to a near 1:1 wasm equivalent. There is some overhead but it seems acceptable. I get drops when ca
by Schampu 8y ago
I did a basic benchmark [0] when partially porting gl-matrix to a near 1:1 wasm equivalent.
There is some overhead but it seems acceptable. I get drops when calling a wasm function with a lot parameters (see .set).
[0] https://maierfelix.github.io/glmw/mat4/ https://maierfelix.github.io/glmw/mat4/
Note: This benchmark is far from perfect but hopefully can provide some insights