3 ms·
From the sound of it, I assumed it was building up a 3d world scene graph composed by objects supplied by independent processes. Maybe I'm reading too much into
by 0x0 9y ago
From the sound of it, I assumed it was building up a 3d world scene graph composed by objects supplied by independent processes. Maybe I'm reading too much into it.
- IshKebab 9y agoYeah I think the "physically based 3D renderer" is a bit misleading because it makes you think "ah, like Blender or Unreal Engine 4", but actually I think they just mean they are doing window translucency and drop shadows in a physically correct way (e.g. there is an actual light source) rather than faking it. It is still used to render mostly-2D windows. (This is my assumption anyway - I haven't tried running it)
- on_and_off 9y agoI think you assumption is spot on. Android already does physically correct soft shadows in real time. The initial design of material would have allowed way more space manipulations, like making a view rotate on any axis. So the shadow implementation allows to remain correct even in this kind of case. It is kinda sad that the final design forbids this, a simple raster shadow would have been enough to just signify the elevation.