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A cognitive issue I had while trying your site was with the seat color coding scheme. In "deal mode", red is "worst" and green is "best". Black is "unknown".
by dprice1 16y ago
A cognitive issue I had while trying your site was with the seat color coding scheme. In "deal mode", red is "worst" and green is "best". Black is "unknown". This makes sense to me. However, some games don't have "deal mode" (why not?), and so the site moves into a "what's the price" mode.
In this latter mode, the cheapest seats are black, the most expensive are red (this makes me think red==bad). Bright green (which to me signals "go!") is smack in the middle. And the cues based on circle size are also gone. I guess I initially assumed that red and green would be the two ends of the spectrum in pricing mode. I found the color coding scheme actually caused me to prefer the mid-priced seats because of a preference to avoid red and black. So, I would suggest a rethink of the coloring scheme in this mode.
It would also be nice if you could show the math on what makes a deal good or bad, or at least have some sort of blurb about what constitutes a "good deal".
- pbhjpbhj 16y agoI was researching button colouring the other day and contrary to expectation red is actually normally more clicked on than green (yes, despite the go-stop metaphor). Depends of course on specific implementations but might be worth trialling shades of red down to white (best down to worst).