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I’ve worked on 3D pipelines that did just that. The text format was even, gasp, XML! As long as the large arrays were large strings of numbers and not individu
by corysama 9y ago
I’ve worked on 3D pipelines that did just that. The text format was even, gasp, XML! As long as the large arrays were large strings of numbers and not individual nodes per component, it was actually pretty efficient and very fast to convert.
- satori99 9y agoThis is essentially what three.js does with WebGL content. Using JSON; https://github.com/mrdoob/three.js/wiki/JSON-Geometry-format-4 https://github.com/mrdoob/three.js/wiki/JSON-Geometry-format...