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Walt Disney's MultiPlane Camera (1957) [video]
- joering2 9y agoYou have to listen to him no longer than 2 minutes, to realize it doesn't matter how good of a drawer Disney was; first and foremost he wan an engineer! Just listen how he explains the problem with the Moon, and then goes to explain solution. Clear cut: problem we faced, and solution we applied. That's where genius of people (and financial success) like Mr. Disney comes from. This guy might have been put in Lockheed's Skunkworks labs with the task to design a solid rocket booster, and he would be just fine.
- olavk 9y agoWalt Disney did not invent the multiplane camera personally. He is just the narrator here, probably working from a script. He was a visionary though and understood how technology like this could aid storytelling.
- joering2 9y agoI'm pretty sure Jobs wasn't designing PCB boards or touch screens himself; he had whole team of people doing it for him. Very sure Musk wasn't sitting by CAD desktop and draw engines himself, although involved I am sure he didn't engineer it all himself, he had teams of people doing it for him. I think you missed my point.
- robbiet480 9y agoIf you are interested in this or anything Walt Disney, I _strongly_ recommend visiting the Walt Disney Family Museum in the Presidio of San Francisco (https://waltdisney.org/ https://waltdisney.org/). It even has an original MultiPlane camera in the gift shop! I also recommend taking the Walk In Walt's Disneyland Footsteps (https://disneyland.disney.go.com/events-tours/disneyland/walk-in-walts-disneyland-footsteps/ https://disneyland.disney.go.com/events-tours/disneyland/wal...) guided tour at Disneyland which I just did this weekend and greatly enjoyed.
- ascagnel_ 9y agoWhat struck me most about the camera is how big it is -- it's not just in the gift shop, it stands through the center of the museum, two or three stories tall.
- heinrichf 9y agoThe Walt Disney Family Museum in SF is indeed amazing! Notably, there are many fascinating things to see on the technology behind animated films and the EPCOT concepts. It is also worth noting that it is run by 501(c)3, not directly affiliated with the Walt Disney company.
- mattmillr 9y agoI second this recommendation. I've been there and saw that camera, as well as the one at Disney Studios in LA. I think the third of the original three cameras from Snow White is at Disneyland Paris, so if I'm ever in France I'll have to make a stop to see it!
- replicatorblog 9y agoIf you live in SF and are interested in the history of entrepreneurship, definitely get out to the Presidio and tour the museum. Even if you're not a Disney fan, it tells the story of an entrepreneur in one of the most dynamic ways imaginable, from a faux recreation of his boyhood living room in Marceline, MS to his apex as creator of a global brand. There is a cinematic feel to the design of the museum itself. Highly recommend!
- bwang29 9y agoI can't imagine how painstaking it is to do every frame through the panning camera backdrop, and the amount of work gone through the planning phase. It definitely seems like Disney invented interesting technologies back then.
- JKCalhoun 9y agoNerd me wants to yell, "Walt, drive all the planes with stepper motors and you can record/playback sequences from a computer!" Or better still, "Digitize all the artwork for each plane and composite them in a computer!" Seriously though, it is amazing what patience and ingenuity can accomplish.
- therein 9y ago"Walt, are you aware of how much money you can save if you just did some ray tracing? This is crazy." Seriously, though. Despite having seen this video before, I am glad it is posted again.
- egypturnash 9y agoNerd you should look into what computers were like in the nineteen-fifties. But nerd you will be pleased to know that people started doing both of these things as soon as possible; modern 2D animation tools let you have as many planes as you want, and work with both assets drawn in the physical world and ones drawn directly into the computer.
- drawkbox 9y agoIf you think about it this came about through laziness and to lower budgets, same deal with great programmers, programmers shouldn't want to do repetitive lazy work but innovate it away. Tedious work becomes a pain on time and budgets, so you innovate to do it faster/better. Animators didn't want to draw all the backgrounds slightly moving and this allowed re-use and new innovations to make movies faster. This allowed animators to focus on the character cels and making characters look better, the main focus. The multiplane camera with movable layers for parallaxing directly led to some of the best early Disney movies (Snow White and the Seven Dwarfs, Pinocchio, Fantasia, Bambi, The Adventures of Ichabod and Mr. Toad, Cinderella, Alice in Wonderland, Peter Pan, Sleeping Beauty and The Jungle Book) and helped their budget as well as made them look better. Plus at the time, it was actually an improvement that animators welcomed to speed up their tedious work.
- fermienrico 9y agoOld instructional videos so much more informative than today’s. They’re so simple. Clear narration, simple animations, music is appropriate and minimal. They don’t overload our senses in the way modern videography does. It seems to me that everything today is optimized for the highest cognitive load - sort of similar to the “loudness war” in music, but for videos. Popular videos on YT are optimized for clicks and likes and subscribes. For example, compare Mythbusters first season vs the last. Another example is “The secret life of Machines”; amazing BBC series on how things work. I love old videography so much. I could watch highly technical instructional videos like this all day without fatigue. Such a great pleasure. Thank for sharing this!
- timthorn 9y agoThe Secret Life of Machines is available here: http://www.exploratorium.edu/ronh/SLOM/index.html http://www.exploratorium.edu/ronh/SLOM/index.html If you're ever in Southwold, on the Suffolk coast, Tim Hunkin (the presenter) has his "Under the Pier Show" on the pier. Well worth a look. http://underthepier.com/ http://underthepier.com/
- Stratoscope 9y agoIf you like old instructional videos and documentaries, the Internet Archive has a bunch of them, particularly in the Prelinger Archives. Here are a few favorites... Private Life of a Cat (silent): https://archive.org/details/PrivateL1947 https://archive.org/details/PrivateL1947 Back of the Mike: https://archive.org/details/Backofth1938 https://archive.org/details/Backofth1938 How a Watch Works: https://archive.org/details/HowaWatc1949 https://archive.org/details/HowaWatc1949 Using the Bank: https://archive.org/details/Usingthe1947 https://archive.org/details/Usingthe1947
- peterkelly 9y agoOne of my favourites is this 1953 explanation of the workings of mechanical analog computers used by the US Navy: https://www.youtube.com/watch?v=s1i-dnAH9Y4 https://www.youtube.com/watch?v=s1i-dnAH9Y4
- madethemcry 9y agoI can only imagine how much work is put into modern 3D animated movies and that it's far from being easy or quick to produce. On the other side, if I look at the creation process of hand-drawn animation movies and the involved physical man labour, which is so vastly different from labour in front of a computer, that makes it so much more worthy as a memory than any modern animation movie. Or is this simple nostalgia tricking me ? Regarding that MultiPlane Camera. I never though about the parallax effect in those old movies and just dismissed it with "well they just draw it frame by frame". Watching this was a real eye-opener.
- Cthulhu_ 9y ago> Or is this simple nostalgia tricking me ? It is. Both are labor intensive, and esp. with 3d graphics it rests on the shoulders of giants, with a lot of elementary work in the field being done by Pixar; not just for movies but for games too. Check out Pixar's list of publications; look at the ones at the bottom (time-wise), where they lay some groundwork in realistic lighting, reflections, shadows and such back in the early 80's: http://graphics.pixar.com/library/index.html http://graphics.pixar.com/library/index.html
- bayindirh 9y agoThe feeling and texture of the stop-motion animation or hand drawn animation is not matched by the computer animation. Since we can feel the materials, labor and the natural features of such animations. As a result, we feel more connected. Computers are the other hand isolated from us by their very nature. Resolution, details and other things are higher and better, but they are not natural. So it feels more distant from us. Because of the same reasons I use a mechanical watch, because I can feel the materials, labor and naturalness of the device. edit: Fixed some grammatical errors.
- madethemcry 9y agoOh yes you're right. The feeling of texture and natural imperfection is a big part of my feelings. I love to spot the shortly being animated parts of an animation movie. Those parts always show a slightly different coloring so that you know that something is happening soon. I bet this is coming from the classic layering shown with Mickey at the beginning in the video.
- sundvor 9y agoVery interesting and well done video. This made me think of Uridium on the good old C64, for the reason of parallax scrolling.
- avian 9y agoInteresting how none of the workers in the video use gloves to handle cels and glass plates. I would be afraid of leaving visible fingerprints.
- exodust 9y agoI noticed that too, but then figured the area being photographed is well and truly inset from the edges, allowing by design the handling of the glass.
- samastur 9y agoCamera itself was actually invented by Lotte Reiniger and then improved (and patented) by Disney. Source (and more about Lotte Reiniger): https://www.bbc.com/ideas/videos/the-animation-genius-youve-probably-never-heard-of/p05t9bsn?playlist=unsung-heroines https://www.bbc.com/ideas/videos/the-animation-genius-youve-...
- drawkbox 9y agoThat was the predecessor not the multiplane aspect of it with moving layers, definitely inspired it. Lotte mostly just used it to swap out colored backgrounds on her silhouette cel style to adjust placement and color. A predecessor to the multiplane camera was used by Lotte Reiniger for her animated feature The Adventures of Prince Achmed (1926). Berthold Bartosch, who worked with Reiniger, used a similar setup in his film L'Idee (1932). Ub Iwerks invented the multiplane camera with movable layers to create parallax and zooming [1] which created immersive depth. It also saved on budgets, tedious background animation and allowed animators to focus more on the character cels, the star of the show. The first multiplane camera, using movable layers of flat artwork before a horizontal camera, was invented by former Walt Disney Studios animator/director Ub Iwerks in 1933, using parts from an old Chevrolet automobile. His multiplane camera was used in a number of the Iwerks Studio's Willie Whopper and Comicolor cartoons of the mid-1930s. Fleischer Studios (Popeye/Betty Boop) also made one or copied in 1934 [1] The technicians at Fleischer Studios created a distantly related device, called the Stereoptical Camera or Setback, in 1934. Their apparatus used three-dimensional miniature sets built to the scale of the animation artwork. The animation cels were placed within the setup so that various objects could pass in front of and behind them, and the entire scene was shot using a horizontal camera. The Tabletop process was used to create distinctive results in Fleischer's Betty Boop, Popeye the Sailor, and Color Classics cartoons. William Garrity took Ub Iwerks invention further and that iteration was used in many large successful movies they made [1] The most famous multiplane camera was invented by William Garity for the Walt Disney Studios to be used in the production of Snow White and the Seven Dwarfs. The camera was completed in early 1937 and tested in a Silly Symphony called The Old Mill, which won the 1937 Academy Award for Animated Short Film. Disney's multiplane camera, which used up to seven layers of artwork (painted in oils on glass) shot under a vertical and moveable camera, allowed for more sophisticated uses than the Iwerks or Fleischer versions, and was used prominently in Disney films such as Pinocchio, Fantasia, Bambi, The Adventures of Ichabod and Mr. Toad, Cinderella, Alice in Wonderland, Peter Pan, Sleeping Beauty and The Jungle Book [1] https://en.wikipedia.org/wiki/Multiplane_camera https://en.wikipedia.org/wiki/Multiplane_camera
- mosselman 9y agoThis is technology that has a clear benefit over the old. The effect that is shown from Bambi is a huge leap forward. Current 3D movie technology has not been as big a leap for me. Whenever I watch a 3D movie I always think that it would have been mostly the same in 2D and it would have been more comfortable to watch the movie without the glasses/headset. The effect of the multiplane camera however lifts the scene to a completely new level without the comfort disadvantages. Also, this might be one of the best informational videos I have seen in a long time. The ease with which the issues and solutions are explained shows us that the producers of this video understand the domain very well.
- majewsky 9y agoI watch movies in 2D exclusively, including the big Marvel features. I have watched my fair share of 3D movies, but never noticed it except when the crew went out of their way to include a scene where a sword blade comes very close to the camera for a split-second. I'm not paying extra charge for this. Plus, with 3D, if you're not in the center of the room, you will have weird distortions because the separate images do not match the perspective from your location.
- exodust 9y agoThis makes me fonder of the parallax website effects. By that I mean those done for creative purposes suitable to the website content, such as a game or digital art. I don't mean the needless visual distraction of everyday websites trying to look impressive. I particularly like the side-scrolling forest in this film. Computer generated 3D forests can look great, sure, but missing from the aesthetic of CGI forests is that painterly illustrated look which adds warmth and atmosphere.
- drk4 9y agoThat looks like a lot of work to make a movie, all hand drawn.
- wmeredith 9y agoIt's an enormous amount of work.
- PaulHoule 9y agoNow all Magic Leap needs to do is put two of these babies on your face and...
- pjonesdotca 9y agoOddly enough last week I showed this video to my 9 year old daughter who has a passing interest in animation and she understood the technology clearly. That fact alone means that we have to step up our game in modern technical documentation.
- drawkbox 9y agoUb Iwerks invented the multiplane camera with movable cameras and parallaxing/zoom [1] The first multiplane camera, using movable layers of flat artwork before a horizontal camera, was invented by former Walt Disney Studios animator/director Ub Iwerks in 1933, using parts from an old Chevrolet automobile. His multiplane camera was used in a number of the Iwerks Studio's Willie Whopper and Comicolor cartoons of the mid-1930s. Ub Iwerks is the same guy that created/drew Mickey Mouse[2] and Oswald the Lucky Rabbit, two cartoons that got Disney animation going. American animator, cartoonist, character designer, inventor, and special effects technician, who co-created Oswald the Lucky Rabbit and Mickey Mouse. The works Iwerks produced alongside Walt Disney went on to win numerous awards, including multiple Academy Awards Iwerks was instrumental in getting Disney started. Walt was the Steve Jobs and Ub was the Woz. Even though Ub and Walt were best friends, Iwerks pretty much got effed over by Disney and later left to go to MGM to make Flip the Frog [3] and other animations. It is sad most people don't know Ub Iwerks created Mickey Mouse and parallax via the multiplane camera tech/machine and many other things, nor his impact on animation and animation technology. Ub Iwerks son, Don Iwerks [4], later worked at Disney and on 20,000 leagues under the sea, and some other neat stuff and is a Disney Legend member. Like his dad he later went to start his own thing in Iwerks Entertainment after 35 years at Disney. In 1954, Iwerks got a camera technician position for the film 20,000 Leagues Under the Sea, starring Kirk Douglas and Peter Lorre. He would spend the next 30 years driving film innovations for the Disney company. Notable contributions include the first 360 film techniques, 360-degree camera, and first Circle-Vision 360 film, America the Beautiful, and developing the process for creating seamless live action shots with animated backgrounds. In 1985, after nearly 35 years at Disney, Don left to form his own company called Iwerks Entertainment. Iwerks became a leading developer of special films, special venues, and virtual reality theaters throughout the world. Ub Iwerks really should get more respect as he created early Disney and it wouldn't have happened without him probably. Typical doer that ended up getting effed over and should be more recognized for the guy that created Mickey Mouse and Disney tech, he just didn't have the business prowess that Walt had. Despite a contract with MGM to distribute his cartoons, and the introduction of a new character named “Flip the Frog”, and later “Willie Whopper”, the Iwerks Studio was never a major commercial success and failed to rival either Disney or Fleischer Studios. He did attract the legendary Chuck Jones[5] to work with him though, Chuck went on to create some of the best animation and cartoons ever with WB. Newly-hired animator Fred Kopietz recommended that Iwerks employ a friend from Chouinard Art School, Chuck Jones, who was hired and put to work as a cel washer. Ub would probably hate what Disney has become but he was instrumental in helping create the magic of the early days. If Ub was alive today he'd probably be making adult swim/cartoon network type cartoons or stuff like Pixar made pushing tech limits. His granddaughter made the documentary 'The Pixar Story'[6]. The Iwerks family and legacy towards animation/movie tech should be more known, especially Ub. [1] https://en.wikipedia.org/wiki/Multiplane_camera https://en.wikipedia.org/wiki/Multiplane_camera [2] https://en.wikipedia.org/wiki/Ub_Iwerks https://en.wikipedia.org/wiki/Ub_Iwerks [3] https://en.wikipedia.org/wiki/Flip_the_Frog https://en.wikipedia.org/wiki/Flip_the_Frog [4] https://en.wikipedia.org/wiki/Don_Iwerks https://en.wikipedia.org/wiki/Don_Iwerks [5] https://en.wikipedia.org/wiki/Chuck_Jones https://en.wikipedia.org/wiki/Chuck_Jones [6] https://en.wikipedia.org/wiki/The_Pixar_Story https://en.wikipedia.org/wiki/The_Pixar_Story