4 ms·
>It could happen, but from Apple's own announcements it seems like they were worried that the Mac was increasingly marginalized as a platform for AR/VR developm
by aphextron 9y ago
>It could happen, but from Apple's own announcements it seems like they were worried that the Mac was increasingly marginalized as a platform for AR/VR development, which Tim Cook constantly tells us (for AR at least...) is something he's super excited about for the future of computing.
Because it is. High end AR/VR is exclusively DirectX Wintel 64 based. There's pretty much no exception except for the toy implementation of things like Samsung Gear. Google abandoned Tango, and Daydream is on life support. Apple's ecosystem will remain irrelevant until they release their own hardware.
- giobox 9y agoFor software sure. VR video content production is still a thing as well though, and plenty of video creators use Apple platforms. I imagine it was no accident FCP gained VR support shortly after the eGPU support announcement.
- robotresearcher 9y agoThe iPhone is their AR hardware.
- scott_karana 9y agoAnd where do you develop and compile apps for those iPhones? ;)
- deleted 9y ago[deleted]
- ianai 9y agoOn a 15” screen with cruddy video card options. And apparently it’s on your lap too.
- robotresearcher 9y agoOr on a 27in 5k display iMac.
- robotresearcher 9y agoIt's very pricey, but Apple sells an 18-Core 2.3GHz Intel Xeon W in an iMac with a 27" 5K display and a Vega 64 GPU, and up to 128GB of 2666MHz DDR4 ECC memory. So while that is not a cheap option, Apple does sell powerful hardware. That's a decent AR dev machine, surely.